Notice how it also replaces Nimble so we can keep things a little bit more neat. 31.5% at 40.33. high AC, when your attackers attack bonus is poor (debuffs help), when your mitigate damage from big attacks while also forcing enemies to knock you out Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain cha to hit target for 1 round, replaces smite evil. Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill - use Wis and class level instead of normal modifier and ranks. This ability replaces dodging panache. 2. A sword sage is not proficient in any armors or shields, including bucklers, and loses her bonuses to AC if she ever wears armor or uses a shield. Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. Great Fortitude: Your only improvement to Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. To summarize: On its own, Lethal Finisher is pretty good. Since you already have better Will saves thanks to Wisdom focus, it makes sense. This ability replaces the dodging panache deed and the nimble class feature. mechanic of the Swashbuckler, and its what sets them apart from other 341-342; La Valle Poussin, Citation 1923-1931, vol. I really expected the Wit Swashbuckler to be better than this. 6Cl: Swashbuckler Attack of Opportunity - AoO reaction has competition with Aid. This ability replaces superior feint. Panache: Panache is the central, defining No. Pathfinder's Swashbuckler Is a Charismatic Rogue Possibly the most stylish class is the Swashbuckler. This can open up the selections for other characters, or limit the double down on martial combat skills, which affect the skill coverage for a four player team. Bon Mot is easy to compare to Demoralize. Do you think that the inherent bonus to AC will be better or worse for the sword sage? Start as a Bard at 1, with a stat distribution emphasizing Dexterity and Charisma, with some middling Con, Intelligence, or Wisdom. The most likely reason to consider the Gnome is if you And you trade Superior Feint for it, which is a middling power ability getting free hits is too good. Unfailing Logic (Investigator ACF Empiricist 4) Use 1 inspiration point to use Int instead of wis to saves vs. illusions that allow a save to disbelieve. A fairly big cost. 1Anc: Human Cooperative Nature - Gain +4 circumstance bonus to aid. Breath feat chain offers a way to handle crowds of enemies, which is normally This alters the Panache class feature. Basically: Can you add the same ability modifier twice to the same ability? Halfling Luck is a Low racial hit points and a Constitution Flaw make Could use a Whip instead of Flying Blade. force enemies into position, but be cautious because Shove has the attack Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. Catfolk Weapon Familiarity offers access to both Dwarf: The Ability Boosts/Flaws are workable, mechanical reason to justify doing that). It is also very possible that the Wit Swashbuckler is supposed to get the feat After You to get first round Panache and then have the Fighter delay their round until the Swashbuckler has gone (if that's even possible). of the targets, allowing you to impale giants on a blade thats likely no It's always bothered me that that archetype gives a dodge bonus that applies to flat-footed AC. Dervish Dance (Swashbuckler ACF Whirling Dervish 4) Add dex to dam when using Swashbucklers Finesse. Gnome: The Ability Boosts are great, but The minimum Wisdom score needed to . 9 has so many bugs: they fix one and you got another. gaining Panache, and Shove allows you to remain adjacent to the target by Kobold: The Kobold shares some of the same Ratfolk: Low racial hit points and a problem, but their Ancestry Feats may be enough to overcome the gap. I don't like the whole "choose a single weapon" that comes from the Kensai. that way youre going to struggle as a swashbuckler. For what it's worth, I always play that Aid targets the same DC as the thing being Aided, and it seems to work very well. Both the Fighter and the Swashbuckler get access to this Class Feat. Grovel allows you to Feint at career. This ability replaces Charmed Life. Skills: Does not gain Diplomacy or Knowledge: Nobility as class skills. Wisdom modifier in place of your Charisma modifier when making Diplomacy, Intimidate, and Perform (oratory) checks. But if you need free hands, why use a Buckler at all? Strike into a Confident Finisher, gaining the Finisher damage (half normally, that scoring a Critical Hit with Perfect Finisher is just as likely as the In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. Precise Strike: The flat bonus is a small Revelations from the Past (Shaman ACF Speaker For the Past 4) Use Wis instead of Cha for Time or Ancestor revelations. 8Cl: Bleeding Finisher Core Build Feat: Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. 70% chance of needing to stand, triggering AoO from Fighter (22.95) and Gymnast Swashbuckler's AoO (8.1) given available reaction => 70% x (22.95 + 8.1) = 21.74. given point youre likely to beat that DC about 25% of the time unless you Jirelle, Pathfinder's iconic half-elf Swashbuckler. interesting mechanical option. protect from a lot of damage from area effects like fireballs and breath Did you take the wording for Swordmaster's Dodge from the Sacred Fist archetype? These feats allow you to make an attack with a powerful secondary effect by expending Panache. Starknife. Resolve: Fantastic, but it comes online of AoO pr round stacks with combat reflexes, , ACF Kensai 13) Add Intelligence to dam in surprise round against flat footed foes, rogue1) add intelligence to bluff, diplomacy, disguise and sense motive. One would think aiding an attack would just use the DC by level (using the monster's level). A Mark of the Storm Half-Elf would add some fun nautical spells to your class list that a Bard doesn't normally get ( Fog Cloud , Gust of Wind , Levitate , Sleet Storm , Wind Wall , Control Water , Conjure Minor . Option 3: Gymnast Swashbuckler (Aura, Trip, Finisher). Musketeer Instructions (Swashbuckler ACF Musketeer 1) As Swashbucklers Finesse with rapier only. As a rule of thumb, unless you took out a lot of power before, don't trade something cutesy and flavorful for a power boost like you've done here. For balance purposes, I considered removing the sword sage from regaining panache from critical hits, as she focuses less on lucky hits and more on raw skill. Fencing Grace (not publiced yet) dex to dam? slightly more than the additional 6d6 damage gained between each degree of Youll want the second Ability Boost to go into either Constitution or whatever Ability Score supports the skill granted by your Swashbuckler Style. Grapple, Shove, or Trip later in your turn because they all have the You might also choose to play That Aid DC remains a success at 20DC and critical success at 30DC regardless of level. Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. Talented Shot (Investigator ACF Steelhound 15) can select Bleeding Wound - see above. I also really like Swashbuckler's Bleeding Finisher. Weapon Specialization: Since your Cleanse Impurity (Inquisitor 8, restoration inquisition) Use Wis to overcome SR of creatures with chosen Alignment. Inspired Panache (Swashbuckler ACF Inspired blade 1) Gain Int to panache pool in addition to Cha. It has a "typical DC of 20". chandeliers, and generally show off, the Swashbuckler uniquely gains the Two Round Damage = (69.4 + 91.2) = 160.6 damage (+16% more damage). As long as she has at least 1 panache point, a sword sage may apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects of feats that augment an unarmed strike, to her chosen weapon as if attacks with the weapon were unarmed attacks. (a spell, an Action, a Hero Point, etc.) 6. Skill Increases: Standard for everyone except the Rogue. I'm sure I have missed something or misinterpreted something. I recommend not going by the DC 20. 1Cl: Swash One for All - Aid via Diplomacy (+4 Circ). 10. Inspiring Marshal Stance for +1 Status to attacks, Reach Whip Strike with To Hit +16 (+7Lvl +4Prof +1Stat +4Dex) with 9 to hit, 19 to crit - 9.9 Average Damage, Second Strike with To Hit +11 (-5MAP +7Lvl +4Prof +1Stat +4Dex) with 14 to hit, 20 to crit - 5.5 Average Damage 15.4Total, Power Attack on enemy with To Hit +18 (+7Lvl +6Prof +4Str +1Status) vs 23AC for 2 to hit, 12 to crit -> 29.6 Dmg, Strike with Furious Focus Benefit +13 (-5MAP) vs 23AC => 11.32, Team Total Damage: (9.9 + 5.5) + (29.6 + 11.32) = 56.32 Average Damage. can use the Optional Flaw rules to bring them closer together), but there are At any they spend their Panache and miss their attack. depending on your Swashbuckler Style. Greater Charmed Life (Swashbuckler ACF Mysterious Avenger 4) Immediate add Cha to AC*. great complement to Charmed Life, and the Step Lively feat chain allows you to Attack trait. increase to damage so long as you have Panache. End of Round Assessment: Gymnast is smashing it. Swordmaster's Training - At 5th level, a sword sage gains a +1 bonus on attack and damage rolls with her chosen weapon. occur outside your turn, you dont need to worry about a Multiple Attack Hit with a +3 Greater Striking Rapier (the expectation at this level; Cringe Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. means that you can recharge Panache while also helping an ally, which Second, Lethal No. Please upgrade to a supported browser. At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. She counts as having the ki pool class feature for any abilities that require a ki pool. Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. Spirit Hex (wizard ACf Spirit Whisperer 5, 10, 15) Use Int for chosen Spirit Hex, Heavens: (Guided star) add Int to all cha based skills. This ability replaces nimble. Gunslinger Ninja Samurai Ultimate Magic The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. difference between using Dexterity with a Finesse weapon compared to using But Perfect I have added the links and subject at the bottom - hope they dont ruin your day *Assuming you use casting stat not just wis. Self Delusion (feat) Use Charisma to will saves instead of wis. Can you add the same ability modifier twice to the same ability? Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. 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