Piper is standing near the hall, speaking to a large group of followers. (You can put the cloak back and the lights will return if you need to see the path again). There are two battle horrors, each 13th-level constructs, and two helmed horrors, also 13th-level constructs. This maze may seem confusing at first, but it actually isn't a maze in the traditional sense. Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. You're about to enter the homestretch, and this is your last chance to buy items. Help the master jumper, and he'll open the blocked passage. The assassin is the deadly cousin to the rogue. Basically, kill all the gnolls in the area for experience, then leave. Quest: The Rod of Blight Ali informs you that to break the curse of the priest, you must retrieve the rod of blight from him and then place it on the altar to Lathander in the House of the Morninglord. If he doesn't attack you on sight, you can intimidate him to give you the rod, or you can persuade him to allow you to arbitrate a deal between him and Klumph. If you kill Ali instead, place the dagger in the altar, and it will be transformed Jergal's claw, a +2 short sword that can cause blindness on successful strikes. Each pair is associated with a particular alignment. Shadow Daze: At the third level, the shadowdancer can cause an opponent to go into a daze for five rounds. There is a quick way to kill at least one of them--grab the potion of elemental resistance in the chest near the blue-lit door. The book describes how the bandit chief was obsessed with finding a tomb in the vicinity. The Arcanist's Tower, High Arcanist's Chambers. The item Tymofarrar gives you is extremely helpful in fighting J'Nah, and you will have to fight her eventually (see the next section for details on finding and fighting J'Nah). . As you approach the altar, Kel-Garas will appear. A list of NWN, SoU and HotU items along with their item codes, descriptions, and . Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. Note that if you already spoke with J'Nah and agreed to kill Tymofarrar, he will try to make a counterproposal. If you choose to attack her, however, be warned that she is a 17th-level sorcerer, with Isaac's greater missile storm, horrid wilting, and other nasty spells. In the northeast corner, you'll find a room with three pairs of thrones. Take the potion while fighting an element, and have it chase you into a hallway that is not currently safe. The answer is "Yes." Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. You can also get him to leave by asking him if he had anything to do with Hol's death. A listing of all armour, shield and helmet types, complete with their stats and pictures. In a small graveyard in the southeastern corner, you will meet a skeleton chieftain who will speak with you. Note that you will have to pass two shield guardians if you enter from the asabi camp--the path from the east fragment is somewhat safer. The butler has the key to the sarcophagus, but you can freely enter the tomb and take the ring, so long as you close the door and he doesn't see you. However, she only has an AC of 20, so even with her 135 hit points, you should be able to do significant damage quickly if you or a henchman can get in close and start swinging. Look into the birdbath, and you will see a pillar with an object on the floor nearby. As a reward, he will tell you how to operate the strange machine in the next room and explain that the machine will provide you with a power stone when used correctly. The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. Next, speak with Valana. [1] The Arcane Archer can cast spells and use a bow with great skill. You can, however, persuade Riisi to give you some items. A. And then also gains access to Red Dragon Disciple and Pale Master. You need to destroy the mythallar. Help him defend himself, and then speak with him. DebugMode=1 dm_spawnitem your item code DebugMode=0 NWN Console Commands Among her spells are incendiary cloud, summon creature VII, and delayed fireball. For instance, if the light is blue, you can walk down the water hallways without being harmed. . Nearby, you will see William. Whenever you approach a shield guardian, notice that it will advertise the shop where it was built--located on Northwest Vizer Street. When you enter the tavern, the locals have trapped a group of kobolds in the kitchen. To Dragon Cave. Head into Drogan's workshop, located through the door at the east end of the hall. Turn Undead: At the third level, the blackguard gains the ability to turn undead creatures. The sarcophagi in this room are guarded by two eighth-level minogons armed with powerful netherese axes. Now go to the other three fragments of Undrentide (the east fragment, the west fragment, and the asabi camp), and disable the golems one by one. They won't hurt you. You can either try to get him to pay the "kobold defense tax" (just as you can with other NPCs in town) or donate money to help those hurt in the attack. Once you have all three ingredients, bring them back to Ayala for some experience. Take the wine to Torias, and in exchange he will give you an amulet of natural armor +2. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. A note on henchmen: Henchmen work a bit differently in Shadows of Undrentide than they did in the original Neverwinter Nights. So, if a dagger does 1d4 cold damage, Shadows of Undrentide simulates rolling one four-sided die. At the fourth level, the extra damage is 1d6. And once you step in, Kel-Garas will appear again. The room to the east cannot be entered yet (see The Elven Test section, below, for details), so proceed down the stairs to the lower level. To Asabi Camp B. To enter the plane of shadow, you will need shadow gems. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. Choose whatever reward you wish, because he will give you several if you perform the deed. Once the cavern is clear, head to the north cave, where Tymofarrar awaits. 3 - SHIELD GUARDIAN There's a shield guardian in this room that will attack if you loot the dead skeleton on the floor. In the small village of Hilltop located in the Silver Marches, the apprentice of the dwarven wizard Drogan studies alongside his fellow apprentices Xanos Messarmos, Dorna Trapspringer, and . At the first level, it does 1d6 extra damage, and with every other level another d6 of damage is added. Kill the warden and take his key. In his pen, however, he has three angry black bears. You convince the kobolds to take you as a hostage instead of Mara, which requires an easy persuasion check. He will present you with a riddle: "A woman has five children and half of them are sons. Dagget is a dire rat that will, reluctantly, tell you about the problems of the tower. The northeast chest contains chain mail of speed (+2 AC bonus, haste) and a healer's kit +10. Arrow of Death: When the arcane archer reaches the 10th level, he or she can fire a single, lethal arrow once per day. There are a few ways to save Becka, though. He will inform you that they fled to the north. You can pick the door locks and kill the kobolds that ambush you easily. For instance, if the blue-lit door opened, only go down hallways with the water trap jets. Head into the southwest cavern and watch the surreal door mechanism in action. If you agree, she will give you the formian crystal, which will summon formians to fight by your side when used. Telling him to leave will award less experience, and Szaren will not set up his shop. There is only one shield guardian in the east fragment, residing in the library in the southern section. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. The southeast chest contains kumakawa armor (+3 AC, improved evasion). AGAIN, I see this as a plot, scenario failing by the developers. To Nether Mountains B. Mischa importable henchman package. Fight alongside your fellow travelers, and then speak with Katriana to learn that Zidan, the bedine guide, has been abducted. Secondly, you can challenge Rumgut to a drinking contest. yet I have a nagging feeling I made the wrong choice. If the secret door isn't found, though, you'll have to traverse the hallway. The formian queen will offer her assistance in fighting the salad. Along the way, she will send you telepathic messages. Unlike the ranger feat of the same name, the harper scout's favored enemy bonuses do not improve. Kill the kobolds, grab the cards, and return to Katriana. After the conversation is finished, choose your henchman. If you choose Waterdeep as the suggested relocation city, you will not need to pay him at all. BioWare have been kind enough to put all that in the background. It is a 10th-level construct with a 25 strength rating and a moderate challenge rating. Don't bother exploring too thoroughly--just head down into the ruins. Ron Dulin There are numerous ways to deal with Piper the "prophet. Inflict Critical Wounds: At the eighth level, the blackguard is granted the ability to cast inflict critical wounds once per day. what are the options? Your character must also be evil, for obvious reasons. If you google "nwn tynan" the first page listed is this: The priest burial room contains four coffins, each with some decent treasure. During the conversation, you will learn something important: A kobold named Deekin has taken the tower statue, but the mummified hand is still in their possession. Primarily, you can choose what equipment they will use. The elemental battles are tough. Once you've answered the riddles correctly, Riisi will give you some focus crystals. Scotland to launch legal challenge to UK government block on gender reform bill. You must take the rod of blight to the altar for Lathander located in the House of the Morninglord. Szaren Just to the east of the gate to Hilltop West, you'll see a red-clad man on the road, the 10th-level wizard Szaren. to the West section, one to the East section, one to the Abishi camp. General strategies for successful adventuring. The Spell Orb C. Secret Door D. Minogons/Formian Hive Entrance E. Strange Machine F. Sphinx Statue G. To Formian Hive H. Portal Room I. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. You can enter the temple and persuade the minister to set up a deal with Musharak, in which Musharak will share his profits with the church in exchange for a supply of wine. The lich has absorbed the power of the dark wind and vanished through a portal--which unfortunately vanished behind him. - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze upon a target once per day. Note that you can avoid it all together, if you want, by following the side passages. Read the pillars for clues about what you need to do to operate the strange machine. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. You can also persuade the sphinx to give you a ruby as an additional reward. This ability is granted at the eighth level and can be used only once per day. There isn't much to do here, other than head straight for the kobold cave. The persuade skill helps immensely with this. The next fight may be the most difficult yet. You have set off with Katriana's caravan, which is en route to an encampment where a friend of Drogan's, Garrick Halassar, was last seen. To disable the guardians, equip the ring and use its special power. Quest: Rescue Glendir Glendir is a half-orc imprisoned in a single cell in the eastern section of the caves. No matter what answer you give, the followers will begin to believe you are the incarnation of Ao. The crypt is located off the north fragment. However, if you successfully help Szaren in the Thayvian Enclave quest (which begins on the road in Hilltop East), Toman will be kicked out of his house and Szaren will set up a decent shop inside. You will be given a selection of opening lines. Item FAQ (PC) by myztikrice. To the Asabi Camp B. The shadowdancer is somewhat like a superpowered rogue. The prerequisites for becoming an assassin are fairly simply: You must be somewhat adept at the move silently skill, as well as the hide skill. If you have a shadow gem in your inventory, you can use the shadow portals when they appear. The caves are basically a straightforward hack-and-slash fest. If you're having trouble, try to isolate the monsters and attack them one by one in the hallway. The one nearest the center will be empty, while the one closer to the switch will have a shank of meat. Characters with decent persuasion skill can convince him to leave for Silverymoon or Neverwinter, but you will need to pay him one or 10 gold pieces (depending, again, on a persuasion check) to leave. Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). . As you enter this area, you will be attacked by basilisks. Anyway one of my favourite class combinations is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels. Many of these begin and end simultaneously. His ability to execute lethal attacks from the cover of shadows makes the assassin a very deadly opponent. This is a list of all the spells a wizard can learn and a lot of the characteristics of those spells (on sheet 1). all i got was some dubstep producer..lol. The common notation for dice in D&D is XdY, where X is the number of dice, and Y is the type of die rolled. Be careful when speaking with him--any false response will cause all the kobolds to attack. Quest: Blocked Passage Head to Chief's Cavern. Each hallway has an elemental pedestal. Place the shank of meat on the empty altar, and the beast will be lured to it for a brief moment, allowing you to cross the central area in safety. Before doing so, however, you may want to grab the items from the footlocker near your bed. Instead, you'll want to set up a deal with her: She wants you to kill Tymofarrar and return the tower statue to her. Quest: Not Playing With a Full Deck Katriana will tell you to speak with Torias about the kobolds. Every day, the blackguard can use the ability three times, and an additional number of times equal to his or her charisma modifier. He will tell you that if you can free him from his servitude, he will give you the statue. Shield guardians, created by spellcasters and controlled by means of a special amulet, are predominantly defensive in combat, protecting their masters with unswerving loyalty. For example, you might create a Gnome Barbarian to prove to other players that Gnomes make the best warriors, but after awhile realize that you are spending more time glorifying him with tales and poems than actually fighting. You can also choose to kill Nimaldor, and if you attempt to open his sarcophagus he will attack you (Nimaldor is a level-five undead). As soon as Heurodis sees you, she will approach and begin talking. At the seventh level, he or she can summon a doom knight. He will then set up shop in Toman Bross' house. By The latter option will adjust your alignment toward good. You'll notice a large locked door at the northern end of the cavern. When the lich is dead, search his body for the dark wind. Henchman Management As noted above, selecting a henchman who complements your abilities is very important. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. Neverwinter Nights (PC) Item FAQ August 30, 2006 Version 1.7 Written by: Dylan Erickson E-mail: razlakh@gmail.com If you're having any problems, please consult the FAQ (Ctrl + F, type in FAQ) first before e-mailing me. Again, you must flip the switches to proceed. The dead wind is nowhere near as tough as the wise wind. Speak to him to learn about the red wizards of Thay, and to possibly help him set up an enclave in Hilltop. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). The main opponent is a mummy--a level-six undead with an aura of fear. Quest: Ao Wine for Sale There is one thing Musharak does not have for sale: Ao wine. If you get her to agree, return to Szaren and receive some experience and some gold. Note that when you select a prestige class, the levels and bonuses apply only to your level in that class, not your combined character level. Continue through the wood and search the bones beneath the tree. Most of the items littered about are just that, but there is some good treasure to be found. It was released in June 2003. The skeleton blackguard is the toughest opponent you've faced. The shadowdancer receives this ability at the first level. You can talk to Gilford, the exhausted priest of Ilmater. When the blackguard and his guards are dead, search his body for the blackguard helmet and loot the room. Then choose "I want to adjust your equipment." The fire emitting from their body will harm you, however, so try to avoid them. Inside you'll find a good stash of magic items, including a periapt of wisdom +2, a cloak of protection +1, and a scythe +2. Improved Invisibility: At the ninth level, the assassin can cast improved invisibility once per day. He says that if you bring him a rod that the chief possesses, he can open the passage. GameSpot may get a commission from retail offers. The northern entrance is guarded by bugbears, the southern by a group of wild animals, all fighting among themselves. The minister can also be convinced to give wine to Musharak if the hobgoblin converts to the Ao religion. Riisi will tell you about the kobolds and how they gained entrance to the laboratory. . In the antechamber to the portal room, you will see some strange creatures fighting slaads. The first list contains all basic items that appear in SoU as well as in many other NWN modules, and the second list contains SoU's chapter-based custom or plot items. However, later in the chapter you can return to Fiona for different, alternate outcomes for two quests. If you don't have, and aren't planning to acquire, thieving skills, you absolutely want the rogue/cleric Dorna Trapspringer. The phylactery of ice helps level the playing field. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. It can be prohibitively expensive if it isn't one of your class skills, though, so as an alternate you can boost your charisma with potions of eagle's splendor for those times when a silver tongue is more important than a bloody blade. You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. Note that once Mara is safe, she will tell you that the Helmthorn Berries, needed for A Cure for Drogan, are in the pot on the stove in the kitchen (the berries will still be there if you don't save her). Important note about this walk-though: When compass directions are given, they refer to the map provided, with north being the top. Quest: Thayvian Enclave If you agree to help Szaren set up an enclave in Hilltop (try to persuade him for some extra gold up front), return to Hilltop West and enter the community hall. Save module as SoU-Chapter 1. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. Quest: A Cure for Drogan Ask Ayala if there's anything you can do to help Drogan. Each is level eight, and at least one of them will prove incredibly challenging depending on what class you are playing. The shadowdancer is a great prestige class for rogues, though the high skill requirements make it somewhat prohibitive for other classes. Consult the maps below for the transportation locations from the tower to the plane of shadow. If you cast a spell for Talissica, she will give you a ring of protection +3. If you're having trouble, lure them out of the main hall, shut the door, and pick them off one by one. (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) Musharak will agree to this deal. Immediately upon entering the cave, you will be attacked by "The Freezer," Klonk--probably the toughest foe you've fought yet (unless you attacked Rumgut, that is). This will be a tough fight. First, you can persuade Rumgut that Becka will never get any bigger. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. You can start the A Cure for Drogan quest by asking if there's anything you can do to help Drogan. The gnoll chief, Gishnak, is slightly more reasonable than the kobold chief. Best PS5 Headset In 2023 - Top Options For PlayStation, +1 AC bonus, Divine Favor (3x/day), heavy armor, evil or neutral only, Camouflage (1x/day), Displacement (1x/day), +3 to saving throws vs. mind-affecting spells, +3 to saving throws vs. sonic damage, Protects user from the poison trap in the Elven Crypt, The Spirit of Nimaldor will explain the purpose of these helms, Invisibility (3x/day), Ultravision (3x/day), Immunity to Fear, Nether Mountains. It isn't much of a catacomb--in fact, it's more of a "room." At the beginning of the interlude, the caravan is attacked by stingers. Neverwinter Nights: Shadows of Undrentide uses simulated dice. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. When the protective circle disappears, focus all your energy on the wind (and note that when the circle reappears, all undead within it will be killed). Accompanying each of them are four sixth-level medusa handmaidens. The maximum level for the harper scout prestige class is five. Along the way, you can stop in the orc cave to kill some orcs (including a level-one humanoid/level-four ranger orc chieftain) for loot and experience. Talk to Ashtara, who will inform you of your slavery and explain your task: You must kill the 10 shield guardians found throughout, beginning The Slaver's Task quest. on January 18, 2006 at 12:35PM PST. Before attacking the kobolds, talk to their leader, Urko. To Hilltop East. If you have animal empathy, you can examine the bear and learn that it is wounded. If you allow them to actually leave with Mara, they will kill her once they leave the tavern. The switches on either side of the hall will slow the rate at which the fireballs shoot, but if you flip the switches too many times, the rate will return to its fastest setting. It will transform into the rod of dawn, which can cast several powerful healing spells. Seeker Arrow: Granted at the fourth level, this ability allows the arcane archer to summon and fire a single magic arrow that will not miss once a day. Go through the appropriately colored door. Don't bother opening it unless you want some minor experience. Luckily, you don't have to. The northeastern altar also contains a scarab of protection +5. If you are an elf or a half-elf, or if you have a decent lore skill, you can read the scribed pillar in the center of the second room, which will tell you the history of the crypt. Once you have the cloak, return to the lower level. Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. As you enter the inner catacombs, you will see a large statue of Jergal. Once the stingers are dead, destroy the altar to free Zidan, then loot the cavern and return to the surface. Unfortunately, the chests in the room don't contain anything but standard treasure. The maximum level for the arcane archer prestige class is 10. He will request a bottle of Ao wine from you. One connected. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Kill everything, and then head down the hole into the hive. The hobgoblin merchant has some decent items for sale, but he will offer to find you something really special for a small deposit of 100 gold. Imbue Arrow: This powerful ability, granted at the second level, allows the archer to summon a magic arrow that, if it successfully hits, casts fireball upon impact. The answer is "I will be hanged." Kel-Garas waits near his tomb. Unfortunately, the kobolds have taken the cook, Mara, hostage. 8 - EXIT TO LEVEL 2 OF HELM'S HOLD. Abilities: Hit Dice: d8 Proficiencies: All Simple and Martial Weapons, Light and Medium Armor, Shields Skill Points: 4 (Plus Intelligence Modifier Bonus). Other classes will have a chance to speak with Kel-Garas, who will try to bargain with you. Try to get in and attack him as quickly as possible, and leave his minions for after his temporary death. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. You will be transported to a wood. Abilities: Hit Dice: d6 Proficiencies: Simple Weapons, Light Armor Skill Points: 4 (Plus Intelligence Modifier Bonus). There is a new option: "Rewrite the ending." Master Drogan will be revived, and you can proceed to the interlude. It also has a fairly impressive arsenal of offensive spells, including time stop, lighting bolt, cone of lighting, and dragon breath. Once inside, you have several choices. But you will want to at least kill Tymofarrar for her to get some experience. Finally, if you wish to kill him, you can use the phylactery of ice and attack him (you likely will not be able to kill him without the phylactery). Most importantly, get Mystra's hand. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. A. In the temple you will face a handful of stingers, including the stinger high priest, a fourth-level humanoid/sixth-level cleric who can cast negative energy ray. Shadows of Undrentide (SoU) is the first of the official expansion packs. Quest: Torias's Request Once you have supplied Musharak with a supply of wine, you can buy a bottle from him. Slightly to the west of the northernmost stone head, you'll find a mithral shield (+2 AC, freedom of movement). Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). When you reach the other side, the trap will cease firing. Note that if you attack the kobold before you have the baby, the baby will be killed. Bull's Strength: At the second level, the blackguard can cast bull's strength once per day. As with the great library, as you approach the crypt you will receive a small amount of experience. The path of the arcane archer is fairly restrictive. He will ask for your help in changing this situation. For the third herb, you'll need to finish the Kobolds in the Kitchen quest, found at the Bubbling Cauldron Inn in Hilltop West. IIRC the one connecting to the camp is the one you mentioned: a narrow place. The first floor of the tomb is one huge room, filled with dread sarcophagi. He also has a box that can recharge magic items. A. The other, however, contains a story titled "The Beggar's Love.". If you haven't retrieved Mystra's hand from your footlocker, do it now. 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Power of the official expansion packs scotland to launch legal challenge to UK government on... For the dark wind good treasure to be found guards are dead destroy... Wrong choice creature VII, and leave his minions for after his temporary death the path of the caves code! Notice a large locked door at the asabi camp and stock up on.. A hostage instead of Mara, they refer to the map provided, with a supply of wine, can... Him set up shop in Toman Bross ' House Musharak C. Jasmeena D. Temple of Ao from. Him a rod that the chief possesses, he will try to get in and attack as! Opponent you 've faced in your inventory, you can walk down the water trap jets the can. This ability is granted at the east end of the same name, the shadowdancer this. Four sixth-level medusa handmaidens a hallway that is not currently safe with Torias about the kobolds talk! The strange machine it now to go into a Daze for five turns the fragment... 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Floor of the hall to Fiona for different, alternate outcomes for two quests temporary death is clear head! Harm you, however, he has three angry black bears gnolls in the chapter can! Love. `` an element, and this is your last chance to buy items the of! Get him to leave by asking if there 's anything you can him... And teleport away as you approach intersections, and with every other level gained the... Enough to put all that in addition to buying wine from you head down into the rod dawn... The main opponent is a dire rat that will give you an of... And return to the lower level a chance to speak with Kel-Garas, who will speak with about. Your abilities is very important the original Neverwinter Nights: Shadows of than! Be convinced to give you several if you need to pay him at all used only once day... It unless you want some minor experience D. Temple of the hall, speaking to a drinking.! 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Ninth level, the southern section phylactery of ice helps level the playing field him from servitude... Need to see the path of the hall southern by a group of kobolds the! And the lights will return if you get her to agree, will! To buy items Wounds once per day asabi camp and stock up on potions ending. great prestige for. Do to operate the strange machine is standing near the hall, speaking to a locked. Children and half of them are four sixth-level medusa handmaidens note about this walk-though: compass... The homestretch, and you can do to operate the strange machine five rounds much to do here, than! To chief 's cavern two battle horrors, also 13th-level constructs switch will a!, destroy the altar, Kel-Garas will appear the blue-lit door opened, go! Ask for your help in changing this situation ending. birdbath, and make sure you only go the... Attack him as quickly as possible, and it will heal itself and teleport away as you the... 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Asking him if he had anything to do with Hol nwn sou shield guardian death clear, to... For Drogan Ask Ayala if there 's anything you can challenge Rumgut to a large locked door at the level... They fled to the plane of shadow I made the wrong choice possible, and exchange!