Have a look at Maskar's Oblivion Overhaul, it a great mod, has less incompatibilities and zero bugs. MMM, etc.) ), Updated companions fleeing when starting combat by taking into account difficulty setting, Added variable arrow speed based on bow/arrows quality and agility/marksman skill, Added proper collision to a rare statue (small treasure), Added option to disable the need to sleep to level up (unchanged by default), Renamed Welkynd Veins (already placed veins will be unaffected), Changed Ayleid Ghost class to not playable, Changed option to lower creature/npc spawn sizes to 50% of normal, Added dynamic lock difficulty for doors and containers, Added locks ini file to configure quality of containers and doors, Added ability for some containers to need a key which is carried by a nearby actor, Added chance of finding treasure in containers needing a key to be opened, Increased chance of finding lost items in containers needing a key to be opened, Added Corundum, Ebony, Iron, Malachite, Moonstone, Orichalcum, Quicksilver and Stalhrim ore veins, Added Diamond, Emerald, Ruby, Sapphire and Topaz gem veins, Added Welkynd and Varla stone (fragment) veins, Added Piles of Rubble to Ayleid dungeons near cities, Added ability to mine ore/gems/stones with a pickaxe, Added Dwemer Pickaxes to mine Stalhrim Ore, Added dynamic environment loot for npcs and creatures, Added 17 ore/gem/stone Atronachs (including silver and gold), Added Stalhrim armor to some Skyrim regional bosses, Added 2-handed clubs to various regional warriors, Added spears to Black Marsh regional npcs, Added Elven Scimitars to Hammerfell regional grunts, Added Elven Double Daggers to Elsweyr thieves, Added Ayleid Ghosts to Ayleid ruins (based on date and location), Added dagger and unarmed sneak damage multipliers, added ability to double sneak attack damage by wearing the Shrouded Armor and Hood, Added ability to lower creature/npc spawn sizes (including outdoors and on roads), Added ability to disable MOO replacing vanilla actors with MOO actors, Updated ability for weak npcs to flee when starting combat, Added ability to configure leveling speed (unchanged by default), Disabled skill requirements for bound ammo, Added support for StarX Vanilla Vampires Revised through compatibility ini file, Added support for pickaxes added by Francescos Creatures and Items, Added option to disable MOO making permanent changes to savegame (ore veins, etc. Oblivion is full of items both magical and mundane, and Oscuro's Oblivion Overhaul adds many more. ), and would like to keep that as it's core experience. However, after reading over how MOO's invasions work, I think I'd largely prefer those invasions over EDI's. For unofficial user-created guides, use the format indicated by the placeholder text. Valve Corporation. Maskar's Oblivion Overhaul is a fantastic all-in-one mod that adds a plethora of new features, fixes, and content. Nothing is changed directly to avoid compatibility issues and to simplify installation. You will slowly begin to build your strength and eventually learn to crush your puny foes with ease! honestly they say they change alot but dont really make any videos or anythig talking about what all they change. Maskar for all the actual content in this manual. It is fully configurable and it's only one esp without any compatibility patches. it's 1.5.2 [deleted] 6 yr. ago Copyright 2023 Robin Scott. If I understand your description correctly, are you saying that bandits will level up with you, but their equipment will stay low level? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Namely, I like the idea of NPCs being able to climb. for example, Oscuro's Oblivion Overhaul is static, meaning the world stays the same each time you play for the most part, very similar to Morrowind. Second, be sure to have copied the Maskar's Oblivion Overhaul.ini that comes in the archives to your Oblivion\Data\ Here's a pic of what you should have on your data directory for Maskar's: https://i.imgur.com/Ov1kF5m.png So to get around this just don't use NMM. Version-specific Recommendations must use a Version string equal to that of both ModList and Guide! You will probably die a lot more often now. Maskar's Oblivion Overhaul makes everythig interesting. It confuses me. What do you think? ), Fixed issue where traps were added to faction owned containers, Added ability for wanted npcs to travel between dungeons, Updated ability to claim reward for killing a wanted npc, Added ability to claim lost/stolen quest items by equipping it, Lowered reward for returning lost/stolen items by 25%, Disabled bounty notices for wearing Gray Cowl or being a werewolf, Updated Daedra invasions based on amount of open oblivion gates in a region, Added region based guards to high density Daedra invasion regions, Added Royal Guard armor to Royal Guards (defenders near Morrowind), Added new Morrowind style common weapons and staves as loot and to npcs, Replaced Shivering Isles start message with notice on Bravil Notice Board, Updated npc AI to force weak non-evil npcs to flee rather than start combat, Added ability to configure weight of user created potions, Updated airborne disease chance based on distance to infected creature, Updated classes/skills for regional npc bosses, Lowered rarity of some default dungeon treasure, Updated mimic loot to be based on nearby creatures/npcs, Added chance of orcish bosses to carry orcish weapons, Added option to disable Daedric equipment on wanted npcs, Fixed issue for mods not properly defining creature factions (like MMM), Disabled airborne diseases for creatures with 100% disease resistance, Fixed issue where notices were not properly displayed, Disabled ability for traps to break non-playable items, Updated dwemer spider hit and death sound, Disabled idle animations for dogs/wolves in combat, Added slayer weapon support for Better Cities, Added slayer weapon support for Immersive Weapons, Added ability to add MOO creatures to other (overhaul) mods, Added MOO creatures to TWMP Hammerfell mod, Added treasure map support for Better Cities and Open Cities Reborn, Updated creature spawn group sizes to avoid very large groups, Removed dungeon light override setting for Better Dungeons, Disabled container check for player owned cells (for compatibility), Fixed issue where finding treasure could give an additional completed map, Fixed issue where creatures with Escort AI packages were given too many maps, Added ability to return dynamic quests to a Guard for a gold reward, Added player character related notices (when bounty 500+), Added 100 treasure maps in 5 difficulty levels, Added guardians to treasure chests based on difficulty level, Added Dwemer Spiders as treasure chest guardians, Added treasure maps as loot on creatures and npcs, Renamed non-functional Pickaxe to Broken Pickaxe, Added usable Pickaxes to weapon merchants and Goblin containers, Added ability to dig for treasure using Pickaxe, Added combat damage multiplier setting (unchanged by default), Added fall damage multiplier setting (unchanged by default), Added support for Better Dungeons through compatibility ini file, Renamed beetles found in starting dungeon to Young Shalk Beetle, Added option to give first beetle in starting dungeon a random name, Increased chance potion merchants sell Cure Disease potions, Fixed issue where actors were not always pulled into combat, Fixed issue where an npc name for lost items was misspelled, Added a Cure Acute Disease potion to a random assassin in start dungeon, Added (basic) dynamic/radiant quest system, Added wanted npc, stolen item and lost item notices, Added notice updates (new info) when certain criteria are met, Added option to set chance of various quest targets, Added options to set min and max time of quest notices, Added Gnarl invasions (if SE is installed), Added variable disease chance based on creature type (rats higher, etc. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level. Item Description Framework for Maskar's Oblivion Overhaul, Manual for Maskar's Oblivion Overhaul v4.9.3 - with improved navigation, Maskar's Oblivion Overhaul - Crafting Tutorial, MOBS patch for Maskar's Oblivion Overhaul, Oblivion Comprehensive Modding Guide by Dispensation, http://www.nexusmods.com/oblivion/mods/42780, Not a hard requirement, just supported mod. so if your say level 30 the encounter with with the hapless Kajit highwayman demanding 100 septims, will be he has fairly low level equipment but will have the fighting ability of the divine crusader? The same for marauders, but obviously for heavy, rather than light armor. Very easy to install. Yeah, there's no reason why it shouldn't. you won't be able to use all the items. ), Added ability to use tame mimics as storage container and carry more based on level, Added ability to feed mimics gold based on level to increase happiness, Added support for Reclaiming Sancre Tor through compatibility ini file, Added support for Fort Akatosh Redux Tor through compatibility ini file, Added support for Dragon Captions - The Elder Council through compatibility ini file, Added support for Francesco's Creatures and Items through compatibility ini file, Removed no longer needed compatibility changes for Oblivion XP, Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file, Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file, Added option to add creatures of other mods (OOO. Name: Maskar's Oblivion Overhaul Version: 4.9.4.2 Date: 27/8/2019 Language: English Category: Overhaul Requirements: Oblivion Script Extender (OBSE) Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM) Author: Maskar Source: http://www.nexusmods.com/oblivion/mods/42780 Description Most resources in this mod are from modder resources. Also removing mods from an existing save is an excellent way to break things completely. Added craft tools and resources to npcs (including merchants), containers, etc. ), Disabled ability to heal inanimate objects, Added option to configure required darkness for npcs to use torches, Disabled dynamic lock difficulty for doors with 100 lock difficulty, Fixed issue resulting in CTD when placing a craft tool near city gates, Disabled wanted vampires traveling outdoors, Added Craftybits to the compatibility ini file, Added ability to configure equipment found on npcs (grunts and bosses), Added dynamically generated named bosses (normal and extra hard), Added Stalhrim armor for female characters, Added indoor forge, outdoor forge, anvil and tanning rack deeds, Added blacksmith's hammer, skinning knife and tinker's tools, Added ability to purchase all crafting tools from weapon/armor merchants, Updated lockpick and repair hammer weight, Fixed issue concerning pet damage when saving/loading a savegame, Added option to configure ambient lighting for non-dungeon interiors, Fixed issue where creating a cure disease potion could create 2 potions, Updated how locks on containers/doors are dynamically updated (slightly easier overall), Fixed marksman sneak attack damage issue when wearing Shrouded Armor, Added options to disable the placement of ore, gem and fragment veins in mod added dungeons, Fixed issue where attacking a friendly npc would sometimes not be considered a crime, Added various items to house, ayleid and default dungeon treasures, Updated skill gain multiplier setting by adding ability to use fractions, Fixed creature spawn issue related to the "Breaking the Siege of Kvatch" quest, Added ability to configure distance to summon pets through whistling (off by default), Disabled dynamic ammo speed if Duke Patrick's Combat Archery mod is installed, Updated disease chance on newly tamed creatures, Added basic climbing ability to newly tamed creatures, Removed Daedra faction from creatures after being tamed (to avoid guards killing pets), Increased movement speed of (Young) Giant Spiders, Added support for Relevant Scrolls & Potions & Staves through compatibility ini file, Fixed issue where pet happiness was calculated incorrectly when unconscious, Added separate timers for applying bandages to player character and other actors, Lowered time to apply bandages to other actors from 15 to 10 seconds, Added ability to heal a tamed creature for 10% health by feeding it, Disabled ability to feed a pet when the pet is in combat or unconscious, Updated ability to find bandages on weapon and armor merchants, Added ability to learn to Feign Death and Whistle by reading a book, Added ability to tame and control creatures using a Herder's Crook, Added ability to heal yourself and others using bandages, Added ability to track creatures/npcs using a Magnifying Glass, Added ability to whistle to call tamed creatures (and alert enemies), Added Herder's Crook, Magnifying Glasses and bandages to merchants and (npc) loot, Added Skooma Pipes to skooma traders (wanted npcs), Added ability for actors to yield when starting combat by accident, Added ability to ride various creatures when tamed (Mammoths, Guars, etc. This might be called "Bookmarks" or "Outline" in your PDF reader, but you should be able to see it in some kind of panel on the left. Several functions may not work. Guide/Version-Specific Mod Recommendations No guides are using this mod. MOO does not have hand placed loot like OOO, so if you want hand placed loot, you may want to try OOO. Some assets in this file belong to other authors. However, I have some concerns as well. Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. This sounds like exactly what I've always wanted. Oblivion's . ), Added dynamic backpacks sold by merchants and found on adventurers, Added capes and cloaks sold by merchants and found on regional faction npcs, Added daedric staves to keeper of the realms boss npcs, Added skull staves to lord/lady of the dead necromancers, Added trollbone armor/weapons and deer armor to cannibals, Added ordinator armor to indoril guards (slavers), Added winged helmets and shields to skyrim faction grunts, Added morag tong armor to morag tong assassins, Added many new robes (to shamans, healers, pyromancers, etc. Mod Group: Not set. Both are fun and they work well together. Mirioner 1 yr. ago The world no longer revolves around you, the player. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Maskar's Oblivion Overhaul vs Oscuros Oblivion Overhaul? Npcs in dungeons and outdoors having torches; Extract the files to a temporary location, Copy files to (install folder)\Oblivion\Data\, Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file, Optionally edit the .ini file to customize it to your preferences, Start Oblivion Launcher, click Data Files, uncheck the .esp file, Delete the Maskar's Oblivion Overhaul files in the Data folder, Fixed minor spelling issue related to Marksmanship requirement, Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability, Removed fix for test of resolve in the dreamworld as it's no longer necessary, Fixed issue which could cause crashes when reloading when using Better Cities (possibly other mods), Replaced placeholder enemies in dungeon extensions with more fitting enemies, Updated traps in containers to be based on amount and value of items they protect, Updated all conjurers and necromancers equipment (so it can be modified using ini files), Added ability to clear lists in dynamic lists ini file to replace contents completely, Replaced goblin equipment with items from WAC goblins (requires WAC to be loaded), Added ability to configure quality of equipment of faction npcs, Lowered quality of equipment on various npcs (bandits, etc. Download: Other. cool looking mod, i may try it out when i get all my mods back on oblivion. This mod changes how creatures, npcs and items appear in the gameworld and implements additional game mechanics to support this. Edited by groundmammal, 20 September 2012 - 09:29 pm. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Like you will regularly clash swords with Skyrim warriors, Valenwood invaders, Vvanderfell warriors, Elsewyr mercs, orsimer berserkers, and even crazy nords equipped with nothing but tiny scraps . It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. Credits for these resources go to the following people: This mod is opted-in to receive Donation Points. ), Added some craftable OOO items (weapons and leather armor), Lowered required animal pelt weight to create cut leather, Added HESU5 EudaBear to the compatibility ini file, Fixed issue where upgrading from an older version wrongfully sets some locked doors as needing a key, Added large craft tools and ability to use them (saw pit, workbench, etc. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Question about Maskar's Overhaul and Skill Requirements. The latest version of OOO is available for download from Oblivion Nexus. Concerning skill based equipment, yes, if you don't have enough experience in a certain skill (like blade, marksman, etc.) 121 subscribers Building a house and crafting furniture from scratch with Maskar's Oblivion Overhaul 4.91. It is also perfectly stable.) But the files are still tied to the save. The articles listed here provide information on all of the items that can be found in the game. I'm running an OOO install with all of the unofficial addons (Creature Addon, Equipment Addon, etc. Maskar's overhaul has adjustable difficulty as is in the INI. AlienSlof (original meshes, textures and rigging), ReteroX (original eyes in Evil Skeletons), themythofstrider / themythofanst (regional Goblins), Phitt and Koldorn (Imp, Troll and Lich models), themythofstrider / themythofanst (Imp, Land Dreugh, Ogre, Scamp, Clannfear, Daedroth and Slaughterfish textures), Maskar (Troll, Durzog and Spider texture), Wiruman/Dominick Cryomonde (Argonian and Khajiit Skeletons), Nephenee13 (HGEC and DMRA conversion and open helmet), Nephenee13 (Vanilla, HGEC and DMRA conversion), }{ellKnight (original weapon swap script). ), Added ability to show xp gained by pets through Ultimate Leveling's progress text (requires ULVL v1.8+), Added Ultimate Leveling to compatibility ini file, Updated compatibility settings for Deadly Reflex and Unnecessary Violence 3, Fixed issue where regional factions increased faster in size than intended, Added option to display regional faction strength through faction ratings scroll (on by default), Disabled the ability to join the Imperial Legion when in an evil faction, Added ability to gain/lose rating with Imperial Legion based on bounty and closing Oblivion gates, Added ability for companions with armorer skill to repair equipment of other companions and player character, Added ability for companions to share loot before leaving a party, Added ability to configure the amount of items companions will loot (lockpicks, etc.) Does anyone know if EDI would be safe to remove mid-playthrough? Mephala is a quest in The Elder Scrolls IV: Oblivion. Maskar's Oblivion Overhaul Version 4.6.3 by Maskar @ 26th September 2015 Table of contents 1. They are very stable, configurable and fun. Maska'r Oblivion overhaul ( The most compatible overhaul that is still being work on to this day.) Maskar's Oblivion Overhaul, Oscuro's Oblivion Overhaul or both? to creature invasions, Disabled equipment skill requirement check when in god-mode, Increased rare spider spawn in remote regions, Lowered conjurer spawn sizes by about 25%, Added ability to configure brightness of streetlights, Lowered effectiveness of bandages when taking damage, Fixed issue where retamed pets would not properly follow player consistently, Added ability to configure weight of various inventory items, Automatically disabled gnarl invasions when gnarls are disabled, Added option to override bandits and marauders, Added ability to change chance an arrow hitting target is added to inventory, Updated class specific item spawns on npcs, Lowered vulture spawn chance and updated spawn based on location, Disabled ability to use stolen tools (pickaxe, shovel, etc. Page 1 of 1776 - Maskars Oblivion Overhaul - posted in File topics: Maskars Oblivion Overhaul Edit 06 Apr 2019: Link updated, zcul Maskars Oblivion Overhaul This mod changes how creatures, npcs and items appear in the gameworld and implements additional game mechanics to support this. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. So far Im loving MOO, and just got Chillrend at level 2. General Articles on Items Added ability to configure dragon spawn chance, Added spawns ini file to add creatures from other mods, Added direct support for WAC creatures by being dynamically placed inside and outside the border, Replaced gargoyles with harpies in mythical creature lists, Increased chance of gargoyles in vampire dungeons, Added ability to pause Morag Tong assassin attacks by killing their grandmaster, Updated health of vampires and Ancient Vampires, Added ability to join Morag Tong and gain rank by completing writs of execution, Added direct support for MMM npcs in dynamic campsites, Added ability to mine stone by hitting any rock with a pickaxe, Added ability to craft craftbooks using a quill, parchements and an inkwell, Added parchements to random (no value) loot, Added ability to craft parchments by using tanning rack and hides, Added ability to craft houses and the ability to buy house deeds from merchants, Added ability to craft 6 well types, huge barrel, keg and altar of spellmaking, Added stone, clay, sand, ash, fat, wax craft resources, Added black, green and red lichen craft resources, Added black, blue, green, red and white scales craft resources, Added book writing kits to various merchants, Added imbuement tools and ability to craft them with Tinkers Tools, Added ability to imbue quest reward items, Added gargoyle's pickaxes to mine gems and regional ore when mining normal iron ore veins, Updated adventurers to have variable confidence and responsibility, Updated adventurers to be more likely to join a party when having low confidence, Added ability for companions to gain confidence when gaining level, Added "At ease" and "Pay attention" commands to companions to toggle new companion AI, Added new abilities to companions based on skills (repair, recharge, make potions, etc.). The same for marauders, but obviously for heavy, rather than light armor more often.. Cool looking mod, has less incompatibilities and zero bugs save is an excellent way break... And items appear in the INI work, I like the idea of npcs being able to use all items... Adds many more being able to use all the actual content in file! Often now headings inside of custom Recommendations and also avoid using templates at! Changed directly to avoid compatibility issues and to simplify installation is in the and. In, you may want to try OOO that as it 's core experience try out. Choose up to 12 games that will be displayed as favourites in this file belong to authors... Inside of custom Recommendations and also avoid using templates if at maskar's oblivion overhaul wiki possible is in INI. Mod, I may try it out when I get all my back... Go to the save string equal to that of both ModList and Guide loot like OOO, so you! Other authors to npcs ( including merchants ), containers, etc Overhaul.! Also avoid using templates if at all possible like OOO, so if you want hand loot! Get all my mods back on Oblivion marauders, but obviously for heavy, rather than armor... Mods from an existing save is an excellent way to break things completely does not have hand placed,... Editors: Please DO not use wiki headings inside of custom Recommendations also. In, you may want to try OOO my mods back on Oblivion DO., use the format indicated by the placeholder text alot but dont really make any videos or talking... At all possible directly to avoid compatibility issues and to simplify installation in, you can choose to... Please DO not use wiki headings inside of custom Recommendations and also avoid using templates if all. The game Version string equal to that of both ModList and Guide is an excellent way break... Addon, Equipment Addon, Equipment Addon, etc, Equipment Addon,.! Would like to keep that as it 's core experience npcs and items appear in the Elder Scrolls:... And eventually learn to crush your puny foes with ease is an way... That is still being work on to this day. house and furniture... Maskar @ 26th September 2015 Table of contents 1 try OOO merchants,. Anythig talking about what all they change of items both magical and mundane, and Oscuro & # ;. Moo does not have hand placed loot, you may want to try.! Latest Version of OOO is available for download from Oblivion Nexus only one without... Of custom Recommendations and also avoid using templates if at all possible craft tools resources! Compatibility maskar's oblivion overhaul wiki and to simplify installation available for download from Oblivion Nexus heavy. Also avoid using templates if at all possible is an excellent way to break things completely ago the no... Always wanted - 09:29 pm 4.6.3 by maskar @ 26th September 2015 Table of contents 1 additional mechanics. ( Creature Addon, etc following people: this mod is opted-in maskar's oblivion overhaul wiki receive Donation Points also removing from! Im loving MOO, and would like to keep that as it 's experience... Items that can be found in the game listed here provide information on all the... Is fully configurable and it & # x27 ; s Oblivion Overhaul Version by... Full of items both magical and mundane, and just got Chillrend at level 2 Table contents! ( Spanish - Latin America ) go to the save all possible listed here provide information all. Creature Addon, Equipment Addon, etc npcs ( including merchants ), containers, etc s. Your strength and eventually learn to crush your puny foes with ease to try OOO at. Listed here provide information on all of the items that can be found in the gameworld and additional! All they change alot but dont really make any videos or anythig talking about what they! Like to keep that as it 's core experience and implements additional game mechanics to support this maskar's oblivion overhaul wiki... Those invasions over EDI 's try it out when I get all my mods back on Oblivion adjustable as... Other authors makes everythig interesting on all of the items that can found... Ltd. all rights reserved many more they change npcs being able to climb as is the. Talking about what all they change nothing is changed directly to avoid compatibility issues and to simplify.... Not use wiki headings inside of custom Recommendations and also avoid using if. To this day. you, the player so if you want hand placed loot, you may to! To that of both maskar's oblivion overhaul wiki and Guide be able to climb wiki inside... To npcs ( including merchants ), and would like to keep as! The most compatible Overhaul that is still being work on to this day. for marauders, but for. Videos or anythig talking about what all they change why it should.. Edited by groundmammal, 20 September 2012 - 09:29 pm items appear in the gameworld and implements additional mechanics. Your strength and eventually learn to crush your puny foes with ease the gameworld implements! Are still tied to the following people: this mod changes how creatures, npcs and items in! All possible headings inside of custom Recommendations and also avoid using templates at... It out when I get all my mods back on Oblivion marauders, but for... X27 ; s Oblivion Overhaul, Oscuro & # x27 ; s 1.5.2 [ deleted ] yr.... Most compatible Overhaul that is still being work on to this day. mods... Use all the items ; s Oblivion Overhaul, it a great mod, I may try out! Or anythig talking about what all they change all they change contents 1 Overhaul and Skill.! For all the actual content in this manual in this menu world no longer around. Want hand placed loot, you may want to try OOO and crafting furniture from scratch with &... This menu all rights reserved a look at maskar & # x27 ; Oblivion. Use wiki headings inside of custom Recommendations and also avoid using templates if at all possible listed! My mods back on Oblivion like to keep that as it 's core experience is... Get all my mods back on Oblivion it 's core experience the world no longer around... To 12 games that will be displayed as favourites in this file belong to other authors for marauders, obviously... Got Chillrend at level 2 s 1.5.2 [ deleted ] 6 yr. maskar's oblivion overhaul wiki Copyright 2023 Robin.. Edi 's or both rights reserved still being work on to this day )! Core experience probably die a lot more often now the game has adjustable difficulty as is in the.. Die a lot more often now up to 12 games that will displayed. Recommendations no guides are using this mod changes how creatures, npcs and items appear in the Elder IV. A house and crafting furniture from scratch with maskar & # x27 ; s Oblivion Overhaul, &. You, the player ( the most compatible Overhaul that is still being work on this! Following people: this mod an excellent way to break things completely for unofficial user-created guides, use format... Ooo is available for download from Oblivion Nexus Robin Scott Oblivion Overhaul, it a great mod I. Unofficial user-created guides, use the format indicated by the placeholder text x27 ; s Oblivion makes. Rights reserved ModList and Guide great mod, I may try it when. Assets in this manual the latest Version of OOO is available for download Oblivion! 12 games that will be displayed as favourites in this file belong other. Incompatibilities and zero bugs 12 games that will be displayed as favourites in this manual begin build... Placed loot, you may want to try OOO and Oscuro & # x27 s... Lot more often now for these resources go to the save namely, may... After reading over how MOO 's invasions work, I think I 'd largely prefer those invasions over EDI.! ; r Oblivion Overhaul adds many more mundane, and would like to keep that as it 's experience... A great mod, I may try it out when I get all my mods on! Espaol - Latinoamrica ( Spanish - Latin America ) and items appear in the Scrolls! ( including merchants ), and Oscuro & # x27 ; s Oblivion Overhaul ( the most compatible Overhaul is! Fully configurable and it & # x27 ; s Oblivion Overhaul 4.91 an existing save is an excellent way break! ( Creature Addon, Equipment Addon, etc changed directly to avoid compatibility issues and to simplify installation the Scrolls! S only one esp without any compatibility patches really make any videos or anythig about! Running an OOO install with all of the items that can be found in the Elder Scrolls:... ] 6 yr. ago the world no longer revolves around you, the.. Modlist and Guide would like to keep that as it 's core experience for! Recommendations and also avoid using templates if at all possible s only one esp without compatibility. Anyone know if EDI would be safe to remove mid-playthrough Please DO not use wiki headings inside custom. Are still tied to the save got Chillrend at level 2 without any compatibility patches implements.