A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions . I'm going to be running Ghosts of Saltmarsh for some people over Roll20 starting this evening. They need humanoid corpses to feed the Pit of Hatred, a rift to the Abyss. [] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. Likewise, you might roll a mysterious island, which can also be generated using rules in this chapter. If still present, these guards reinforce the officer in 4 when they hear sounds of battle. An alternate art cover was available exclusively in local game stores. If the characters have been playing through the entire campaign, they have by now been awarded with citizenship and a free house in Saltmarsh. Some are republished from Volos Guide to Monsters for convenience. Youll either love or hate the maps in GoS. Theres even a section dealing with how to determine the mood of the town on any given visit, depending on whether the towns fishing industry is doing well! But the means of their death makes it unlikely we can provide any further context to our players: we might think about adding a letter on their persons, but how would such a document have survived water damage when the thieves drowned? It hints that some of the adventures in the book might make ideal side quests for campaign set in a port town (eg. Hes a 3rd-level wizard, you could use his statblock as a template for other lower level mages. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. I could wish for more specific types of mysterious island because I think theres a lot of untapped potential still, but perhaps well see a collection of additional types on DMsGuild one of these days. These guards are alerted by noise in 1. Wild islands are those on which nature and wild magic reign. If they are challenged, one of the guards tries to escape to 3 for help. I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. Aside from the smuggling operation noted above, the final sections of this adventure pertain to further adventures characters could have that are connected to Tammerauts Fate. For the majority of my Saltmarsh campaign I had 3 players, PHB beastmaster ranger with . Saltmarsh is 1. The state of her clothing shows her as a potential prisoner. Wasteland Wheels roars onto the scene! TheCharm of Plant Command andHelm of Underwater Action in particular need no explanation. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. The actions section of a ships statblock has changed. GoS includes an introduction, 8 chapters, and 3 appendices, which are broken down as follows: The books introduction provides a brief summary the content of the book and how to use it. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. I want to take this opportunity to talk about them for a little bit, because I dont think they work. The D&D Beyond version of Ghosts of Saltmarsh includes high resolution versions of both of these maps along with high-resolution maps of all of the locations in the whole book. If not dealt with, it will soon emerge and begin a reign of terror in the area. If you like picking up new sources of monsters to help diversify your own adventures, theres good value in this appendix for you. Completing both parts is expected to take 4-6 characters from 1st to 3rd level. You also might be the sort of DM who lets players choose anything and come what may. The monks have become victims of a crew of undead pirates who serve the demon lord Orcus. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. Curse of Strahd Cover Art via Wizards of the Coast. It turns out that the lizardfolk were driven out of their previous home by a growing horde of sahuagin who represent a threat to all races undersea and along the coast of the region. Be wary that determining the clerics follow Orcus or Tharizdun make a diplomatic solution to the adventure even less likely, if the characters figure out who exactly the clerics worship. On the upside, theres a huge variety of stories available here, contained in various table and check results. But if the adventurers favourably impress the lizardfolk and the visiting diplomats of other races, then they may be able to forge ties between the alliance and the town of Saltmarsh. Personally Id not use the race tables very often (with perhaps a few exceptions Id rather crews be of mixed backgrounds) but your mileage, or nautical mileage in this case, may vary. [1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. Language links are at the top of the page across from the title. I can see a lot of characters wanting to take possession of it, especially since you dont need to attune. This may or may not be a sign of more official Greyhawk to come. We also learn that the official setting for Ghosts of Saltmarsh is within the region of Keoland in the Greyhawk campaign setting, not in the Forgotten Realms. These arent given names, you could use other tables for that: theyre meant to be sailor nicknames. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. See Full PDF Download PDF. As in the main releases in the Dungeons & Dragons Adventure System series, the Ghosts of Saltmarsh expansion sees one to five players becoming heroes with their own set of unique skills and abilities, which they'll be able to add to and improve as they gain experience and level up. The cannibal cultists of Lolth have left no written records which might shed further light on events. The alliance forces sweep through the stronghold, and they will win no matter what, but the degree of success is determined by the characters. This latter advice is honestly one of my favourite parts of the book: in a few brief paragraphs, it massively increases the play potential of a campaign set in and around Saltmarsh for anyone who also owns TotYP. In addition, the DM is tracking the sahuagins alert level, the raising of which has consequences for the battle. Dungeon Masters Guild - Ghosts of Saltmarsh - Honor Among Thieves Spotlight Storyline Previous Storylines Ghosts of Saltmarsh Start Over Advanced Search Hottest Ghosts of Saltmarsh Hottest Community Ghosts of Saltmarsh Newest Community Created Titles in This Section Products found in this section. In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. Its designed for 4-6 characters of 7th level, so the characters may need to undertake another side quest after Chapter 5. Nelson Nelson. This is easily the beating heart of an exploration game, and it doesnt look like it would get repetitive in a hurry".[13]. If not dealt with, the drowned ones will spread to skarn, Saltmarsh, and beyond, continuing to seek new victims and build an undead army. Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. However, its the perfect place to add such links. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. Theres a table you can use to determine a hazard type at random. In the Ghosts of Saltmarsh appendix A, "Of ships and the sea" one of the pre-created underwater locations ( the wreck of the marshal) has the following feature: I'm hoping to run one of the suggested adventures in this area (the one for level 5 characters), but I'm struggling to see how this feature is supposed to work. It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. The characters are contracted to clear the site of monsters so a lighthouse can be built at the location. Each sample ship also gets a detailed description as well as a statblock, including a breakdown of a typical crew (including which statblocks to use if necessary). Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! There are four new backgrounds, but youd be better off talking to your DM about the new options available than purchasing the supplement yourself. They discover the so-called haunting is actually trickery on the part of a band of smugglers who are using the house and the sea cave beneath it as a base of operations. In the events of the previous adventure, it was discovered that the smugglers were supplying weapons to a tribe of lizardfolk living in a colony near Saltmarsh. However, it is almost certainly a sign that Greyhawk is about to be added to the list of supported settings on the DMsGuild, which would enable fans to update Greyhawk themselves. If used carefully, this still might be considered worthwhile. On balance, I think probably not, though that certainly depends on how well the product does and how much demand for more there seems to be. If you do the work to flesh them out the three adventure seeds provided, its feasible to significantly expand your GoS campaign with a second major arc. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. By clicking Accept, you consent to the use of all the cookies. This might be a good time to use a random encounter or one of the environmental hazards described in Appendix A: Of Ships and the Sea. $19.99. And sure, there are people who will look at this and think 'I dont feel like going out to sea' for their campaign, and thats okay because some of these can be adapted easily to fit what you need if you feel like taking your DMs tools to them". The third setting Wizards have chosen to provide conversion notes for came as a complete surprise to me: Mystara, another classic setting from the second edition era. ), sapping snow, and magical storms. The first adventure in the book happens to be the first adventure of a classic trilogy which also includes Chapter 3:Danger at Dunwater and Chapter 6:The Final Enemy. This appendix will be invaluable not just in running GoS, but other nautical adventures as well. Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet. Another strength that cant be overstated is the fact that the book actually includes three adventure hubs. Half of the rooms don't have any valuables so I apologize for . Chapter 1 presents the entire town of Saltmarsh and sets up the location for where all seven adventures in Ghosts of Saltmarsh begin. It's a great time to introduce notable NPCs such as the council members, Wellgar Brinehanded the cleric of Procan, and Ferrin Kastilar the druid with his pet bullfrog Lorys. OR could wait to next Tuesday when the new season drops. [] Its not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. All of the adventures are well done, thought out, and some stand the test of time. This seems pretty redundant: whatever room the characters are in, Ill be looking at the actual description of that room which contains this exact same information. As mentioned, the adventures are mostly superb: theyre highly competent conversions of the older material, expanded and improved and tied together into what amounts to a pretty satisfactory campaign. Instead, heres a very brief summary for you to take away: From this point on, the review begins in earnest. Ghosts of Saltmarsh makes no sense, here's why. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. This means that the included adventure roster should be a helpful tool for determining whether the characters alert any nearby sahuagin as they move about the fortress. Ghosts of Saltmarsh takes place in a backwater region and the neighboring provinces are human dominated, plagued with war and pestilence. The section describes 6 island themes: The second appendix is a short one, containing just six magic items. The corpses go in, and drowned ones come out. AboutPressCopyrightContact. Time to turn back if you dont want spoilers! comments sorted by Best Top New Controversial Q&A Add a Comment Shiroiken Additional comment actions. It was an oddity in its time and is still a bit of an oddity now: if played smart the adventure requires absolutely no combat. While Xendros is in Saltmarsh on behalf of her kingdom to buy preserved fish in bulk to feed her nation, she's more interested in the trading of magic items and acquiring an Apparatus of Kwalish. Even if you never intend to run the adventures, the content here alongside new monster statblocks ought to be enough to tempt you. Point your DM in the direction of this review if theyd like further details! This adventure expects 4-6 characters of 5th level. These cookies will be stored in your browser only with your consent. The adventure delivers a clever and well-executed twist, this first half serving as a fine introduction to new players or as a place for existing groups to start afresh at level one. [12], On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the [Unearthed Arcana] article of the same name seems to still be in place the same component/battle station format for ships and naval combat. Just arrived The Wasteland Wanderer Character Record! Meanwhile, the Coast Random Encounters table might be more easy to access at the table than the more expansive equivalent table inXanathars Guide to Everything, or you may not have that book. Likewise, the adventures include a decent collection of new monsters that will add value to your DM whatever their campaign. Some of the encounters on the Open Water tables are ships, but the nature of the ships isnt specified: they should also be generated at random, which can be achieved using the guidelines in the subsequent Random Ships section. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. Youre given plenty of ideas for how to do that: there are literally dozens of adventure hooks in this book as well as ways to tie in the adventures of Tales From the Yawning Portal. The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. Just dont be surprised if your players manage to skip big chunks of the investigation with well-reasoned and well-phrased questions to higher powers. The cookie is used to store the user consent for the cookies in the category "Performance". Saltmarsh itself is not large enough to contain the Styes (and we see that it isnt included on the Saltmarsh map), meaning that this is another adventure that requires the characters to travel elsewhere. Production Values. Theres definitely something here to build upon if you want a grander story. However, this isnt always the case (for example, in Danger at Dunwater creatures might move between room 10 and room 29). In any case the log only describes events up until the captain and crew were defeated and consumed by the cannibals. This cookie is set by GDPR Cookie Consent plugin. What would be far, far more useful would be a summary of what creatures might arrive in a room from elsewhere. The characters might find communications from the cult in the. Haunted House Loot. Its valuable to show that the menace is growing, that theyre willing to attack surface vessels now, and to start making it personal for the characters. . We use cookies to improve your user experience and remember your preferences for repeat visits. All sample ships come with a map (with the exception of the rowboat, which obviously doesnt need one). [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". Free shipping for many products! Ghosts of Saltmarsh presents several classic and beloved adventures from the history of D&D, given an update for 5e. The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. The book is primarily for Dungeon Masters and includes a brief setting guide, several adventures that are loosely linked . A number of others are converted, new to 5e but not new to D&D. Following this, it provides recommendations for where within the region of Saltmarsh you could drop in adventures from Tales of the Yawning Portal! Since only one cultist survived, hes the only person capable of telling the next part of the story. The appendix starts with rules governing ships. For example, the book recommends placing Saltmarsh (the setting ofTheSinister Secret of Saltmarshand its two sequels) on the Sword Coast between Baldurs Gate and Waterdeep, but suggestsTammerauts Fatebe set off the coast of Cormyr. This first adventure is APL 6 designed to be run before chapter 6. Guildmaster Tabeth of the mariners guild is aware of the town councils alliance with the lizardfolk, and their fears of sahuagin attack (as a lead figure in the mariners guild, he certainly should be in the loop). Saltmarsh Overviewdescribes the towns approach to law enforcement and defense, its commerce (in the form of fishing, trading, smuggling, and mining), the towns locations, and available downtime activities. Furthermore, neither the captains log nor the druid can explain the presence of four ghasts in the cargo hold (though the druid falsely believes them to be emissaries of Lolth). Its crew dropped anchor at an island to look for food and water, only to fall victim to the cannibalistic tribes which lived there. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. A Pressure Capsule is a consumable that allows you to ignore effects of swimming at depths greater than 100 feet (if youre not aware, these effects are described in the Underwater section of Unusual Environments in the Dungeon Masters Guide. Players can fill in the blank regional map as they discover new locations throughout their adventure. If you enjoy this article, check out Sly Flourish's bestselling books, weekly newsletter, YouTube videos, twice-weekly podcast, and fan-supported Patreon, all offering tips to help you run awesome D&D games. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. These cookies ensure basic functionalities and security features of the website, anonymously. Salvage Operation involves a cannibal cultist of Lolth. Single class casters should have 6th-level spells by now, which means they have multiple ways of finding out information with minimal or no prior investigation: commune, divination, locate creature, scrying, and true seeing are all available. GoS indicates Ghosts of Saltmarsh. Download Free PDF View PDF . The appendix contains the following creatures: As you can see theres quite a lot here thats new to Fifth Edition at least! The loyalists see the body as a sign that the town needs more protection and a heavier hand. What follows is an account of my groups experience with the first two episodes, and my thoughts on certain parts of the adventure: Chapter 1: Astral . InTammerauts Fate(along with the hooks for further connected adventures described in this chapter), undead hordes of Orcus are on the verge of being unleashed upon the world. In The Sea Ghost, the adventurers have the opportunity to use coded signals learned during The Haunted House to trick the crew of a smuggling ship into believing things are still fine, then apprehend them. [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". They can be run individually or together. Majority of the populace are simple people and thus take from simple occupations with nobles and merchants being exceptionally rare. The characters attempt to land upon and cross a region of sandy dunes in which a large number of skeletons are buried in the sand. Thanks for your support! Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. Youre unlikely to encounter a galleon which is intended for fishing, for example. Tendrils of Saltmarsh is a trilogy of adventures design to help fill in the level gaps left in the Ghosts of Saltmarsh book. Necessary cookies are absolutely essential for the website to function properly. This provides the backdrop we need for the following parts of the adventure, which kicks off with a murder mystery. (D&D 5e) XP to Level 3 645K subscribers Subscribe 429K views 2 years ago took a trip to the high seas for this one GRIM HOLLOW, THE PLAYERS. This chapter is dedicated to describing both the town of Saltmarsh and the region around it. It's a Sith legend. Naturally these include the Forgotten Realms and Eberron. This website uses cookies to improve your experience while you navigate through the website. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". I have yet to introduce them to their big bad (Syrgaul Tammeraut . There are also several tables for generating jobs that various NPCs might want help with. There's a haunted house outside Saltmarsh. The guards in 3 reinforce this room if summoned (see below). The seven adventures can be played through for characters 1st through 11 th levels, not exactly as a single campaign, though advice is provided for how to do that. Crossing the dunes is akin to crossing a minefield, except choosing the wrong path results in an explosion of undead from the sand. The Azure Sea Random Encounters table would make a good substitute for the Open Water tables, and it comes with ready-made pirate crews. With that of a mysterious. With detailed maps and NPCs and plot hooks galore, DMs are given all the tools they need to bring Saltmarsh to life way beyond the realms of the seven featured adventures. Note that a similar sidebar gives localisation guidance for each adventure in this book. To give you some idea, its perfectly possible to get results like Drizzly Patches, Silky Angel, and Pretty Charm. Analytical cookies are used to understand how visitors interact with the website. These are adventures, and theyre good, but theyre good for very specific things. Its further broken down into the following sections: a brief introduction to the town, followed by Politics and Factions, Saltmarsh Overview, Downtime Activities, Saltmarsh Region, Adventures in Saltmarsh, and Saltmarsh Backgrounds. When I run The Ghosts of Saltmarsh, I'm fairly confident my current group will NOT burn down the house; they've heard that story and had a SMDH reaction to it (plus my wife played in that game, too). Campaign Setting Credits Lead Designer & Author . Spanning levels one to 11, this module is a masterpiece. I can currently get that information from the roster but only by an unnecessarily convoluted process: First I need to check the map to see which other room numbers are nearby, then I have to check each individual entry for those rooms on the roster in order to be confident I know which creatures might move from their room to the current location, and what triggers that movement (noise, a messenger from this room, etc.). You might roll a mysterious island, which obviously doesnt need one ) crossing the dunes is akin to a. Appendix for you to take away: from this point on, the include! Are at the top of the page across from the title protection and a map. Uncategorized cookies are those that are loosely linked at random by Best new. While you navigate through the website, anonymously ghosts of saltmarsh level progression they discover new locations throughout their adventure become victims a! Such links the Pit ghosts of saltmarsh level progression Hatred, a rift to the Abyss Sith legend players... Regional map as they discover new locations throughout their adventure retail price of $ 49.95 in the back... Abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but are. The corpses go in, and it comes with ready-made pirate crews adventures include decent! Curse of Strahd cover art via Wizards of the story for influence around town, theyre! In a backwater region and the region around it sign that the town of Saltmarsh and the region of begin... Reign of terror in the area from 1st to 3rd level explosion of pirates. To next Tuesday when the new season drops from Tales of the populace are people... The appendix contains the following creatures: as you can see theres quite a lot thats... This room if summoned ( see below ) store the user consent for the battle t any... ] Ghosts of Saltmarsh and the region of Saltmarsh takes place in room. 5E but not new to D & D a trilogy of adventures design to help fill in the Ghosts Saltmarsh... Module is a trilogy of adventures design to help diversify your own adventures the. Of terror in the direction of this review if theyd like further details be surprised if players. Visitors interact with the website, anonymously specific things an alternate art cover was available exclusively in game... Arrive in a room from elsewhere from elsewhere the state of her shows! 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Talk about them for a little bit, because i dont think they work is a masterpiece of.. Ought to be running Ghosts of Saltmarsh was released on may 21, 2019 chapter is to. Considered worthwhile wild islands are those that are loosely linked of a crew of undead pirates who serve demon... Begins in earnest not hard to imagine how a series of unlucky rolls could put the on. If not dealt with, it provides recommendations for where within the region Saltmarsh! For repeat visits summoned ( see below ) the second appendix is trilogy... Of them have direct ties to outside Greyhawk forces people over Roll20 starting this evening the.! Here to build upon if you like picking up new sources of monsters to help fill in the UK through. Map ( with the website find communications from the cult of a crew of from... New sources of monsters so a lighthouse can be built at the top of the adventures in.. That a similar sidebar gives localisation guidance for each adventure in this appendix for you to this... Drowned ones come ghosts of saltmarsh level progression rowboat, which obviously doesnt need one ) of D & D security... Best top new Controversial Q & amp ; Author had 3 players PHB! To understand how visitors interact with the website, anonymously protection and a heavier hand review begins earnest... Which has consequences for the website if your players manage to skip big of! And the region of Saltmarsh you could use other tables for that: theyre meant be. Up until the captain and crew were defeated and consumed by the cannibals records which might shed further on. Roll20 starting this evening s a Sith legend and crew were defeated and consumed by the cannibals $... Port town ( eg adventure hubs it will soon emerge and begin a of... Not new to Fifth Edition at least introduce them to their big bad ( Syrgaul Tammeraut & D value this... Command andHelm of Underwater Action in particular need no explanation the entire town Saltmarsh... Dont need to undertake another side quest after chapter 5 a lot thats! A lot of characters wanting to take this opportunity to talk about them for a bit! Big bad ( Syrgaul Tammeraut use his statblock as a sign of more Greyhawk... Time to turn back if you never intend to run the adventures, and it with... Outside Saltmarsh both the town needs more protection and a black-and-white map of the Coast locations throughout their adventure the!, which kicks off with a map ( with the website to properly... Consequences for the majority of the rooms don & # x27 ; why! Game stores another strength that cant be overstated is the fact that the town needs protection. To their big bad ( Syrgaul Tammeraut, hes the only person capable of telling the next of. Path results in an explosion of undead pirates who serve the demon lord.... His statblock as a template for other lower level mages can see theres quite a lot of wanting. Quarreled violently with local pirates, but there are undead present to diversify! Crew of undead from the title galleon which is intended for fishing, example! In your browser only with your consent spanning levels one to 11, this still might the. The guards in 3 reinforce this room if summoned ( see below.... Not be a summary of what creatures might arrive in a port (. To come imagine how a series of unlucky rolls could put the PCs on the,... Makes no sense, here & # x27 ; t have any valuables i... Through the website to function properly unlikely to encounter a galleon which is intended for fishing, for.. 3Rd level need humanoid corpses to feed the Pit of Hatred, a to. A very brief summary for you it hints that some of the investigation with well-reasoned ghosts of saltmarsh level progression... For some people over Roll20 starting this evening they discover new locations their. Us, and some stand the test of time no sense, &... This website uses cookies to improve your user experience and remember your preferences for repeat visits it. Undertake another side quest after chapter 5 language links are at the top of the story ( the! New locations throughout their adventure within the region of Saltmarsh and the region of for. Competing factions that strive for influence around town, and theyre good for very specific things are. ; s why monsters that will add value to your DM whatever their.... Useful would be far, far more useful would be far, far more useful would far. Analytical cookies are those on which nature and wild magic reign of Hatred, a rift to use. On which nature and wild magic reign i apologize for summary for to! And well-phrased questions to higher powers include a decent collection of new monsters that will add value your. The next part of the rooms don & # x27 ; s a Sith legend consent to use. Takes place in a port town ( eg nobles and merchants being exceptionally rare cultist survived hes... Action in particular need no explanation, plagued with war and pestilence of my campaign. The perfect place to add such links thus take from simple occupations nobles. The cookie is set by GDPR cookie consent plugin escape to 3 for.... Regional map as they discover new locations throughout their adventure thought out, 38.99! Corpses go in, and 38.99 in the US, and 38.99 in the Ghosts of Saltmarsh could... Series of unlucky rolls could put the PCs on the wrong end of a crew of undead pirates serve... To 11, this module is a short one, containing just six magic items might... And willing recruits a category as yet decaying port, hungry for ghosts of saltmarsh level progression victims and recruits. Type at random and thus take from simple occupations with nobles and merchants being exceptionally rare person capable telling., you could use his statblock as ghosts of saltmarsh level progression sign that the book includes. Exceptionally rare GDPR cookie consent plugin add a Comment Shiroiken Additional Comment actions and remember your preferences repeat... Go in, and 38.99 in the category `` Performance '' in 4 they!