Unlike other attributes, Ego is the only one that can affect mutation levels. Note: This Early Access game is not complete and may or may not change further. Don't worry, thoughyou can always roll a new character. You no longer have trouble getting up when knocked prone. You gain one extra mutation each time you buy this, but the mutations don't manifest right away. They are also sometimes referred to as stats. You occasionally peck at your opponents. Yes, every wall has a melting point. This base value is modified depending on how the attacker's level compares to the target's level. Cannot wear helmets. Modify that value to ensure it is a number between 1 and 8. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. Through sheer force of will, you perform uncanny physical feats. For example, if a character who can learn mental mutations permanently gains a. 2. Tales of Maj'Eyal, Caves of Qud, Dungeonmans, UnReal World, Sword of the Stars: The Pit - Osmium Edition, Includes 2 items:
Mutations are one aspect of character creation in Caves of Qud. You detect the presence of psychic enemies within a radius of 9. Strength focuses on increasing the PV of melee weapons, and is used as an attribute for skills that focus on brute force and heavy lifting. You are possessed of unnaturally acute hearing. Can discharge all held charge for 1d4 damage per 1000 charge 3. You can sense other mental mutants through the psychic aether. Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you. Electrical Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. +(level based) AV You're much worse at examining artifacts. Dig through everythingdon't like the wall blocking your way? This page was last edited on 31 July 2021, at 15:09. Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. You replenish yourself by absorbing sunlight through your hearty green skin. or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level. I said those mutations were useful even at level 1, not that they weren't better off as high-level as possible. This page was last edited on 2 July 2022, at 13:17. I don't know if it still happens, but they used to occasionally start with 200 health. Accrue base (level based) charge per turn Taking any action other than passing the turn will break the connection. Most other forms of dynamic creature/item generation throughout the world. In short, no. 6 Most biomes have unique generation tables defined for their surface and levels 1-5 underground. Defects can only be selected during character creation and will not appear as an option when buying a mutation using mutation points. You cause plants to spontaneously grow in a nearby area, hindering your enemies. You are befuddled by technological complexity. Willpower determines the MA of the player character and alters the cooldowns of many skills and mutations. [1] Once you descend to level 6 or lower in most areas, creature and item generation more directly correlates to zone tier and is less strictly defined by terrain-specific spawning logic. Just like normal mutations, defects come in the form of physical defects and mental defects. You tap into the aggregate mind and steal power from other espers. It's set in a far future that's deeply simulated, richly cultured, and rife with sentient plants. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge I'm asking because I want to a generalist mutant build with as many mutations as possible (dont wanna lock myself into esper or chimera) and I know im gonna need ALOT of xp to do it. You bear a tail with a stinger that delivers confusing venom to your enemies. +(level based) Cold Resistance Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. Victim Tier: Tier is calculated from level. You don't get stuck in other creatures' webs. It is needed the most in the Axe and Cudgel skill trees. Your best strategy - large HP pool. Faces: +3 Faces are nice, Sun Veils are great for heat res, the silvered +1 AV isn't bad either. XP drops off exponentially for killing creatures at lower levels. Shield. Decide: is it a dying earth, or is it on the verge of rebirth? Some mutations give the player the opportunity to Customize them during character creation, which can alter their location on the player's body or simply provide flavor. Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value. Espaol - Latinoamrica (Spanish - Latin America). You accrue electrical charge that you can use and discharge to deal damage. Duration: (level based) - (level based) rounds, Emits a 9-square ray of flame in the direction of your choice. Now in Early Access. Duration: (level based) rounds, Chills affected area over 3 rounds Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1627150477&searchtext=. 5 A small number of legendary creature zone spawns (legendary baboons, snapjaws, glow-wights, eyeless king crabs, and goatfolk) and minor zone generation features. , min 1 Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing 1d41-4 (Avg: 2.5) electrical damage for each 1000 units of charge expended. Espaol - Latinoamrica (Spanish - Latin America), https://cavesofqud.gamepedia.com/Water_Ritual. Cooldown is not affected by Willpower. Recent changes | New pages | Missing pages, Dear users, as of August 2021 the official Caves of Qud wiki has migrated here, to. This page was last edited on 22 June 2022, at 20:35. Purchase rare books from an albino ape mayor. By default, a character's carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. You can jump (level based) squares farther. v Mutants gain one mutation point each time they level up. Melee attacks cool opponents by -(level based) degrees. The following map shows the zone tier for all surface areas in Caves of Qud. Sorry, but cybernetics are unbecoming for non-aristocrats. Area: 7x7 Small chance each round for another esper to steal your powers. Always sting on charge or lunge. Tips or thoughts? Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. if you abuse cloning booksellers you can easily break level 50 and beyond. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. % chance that Agility-based skills don't go on cooldown after use. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). Each point of a character's willpower attribute higher than 16 reduces their ability cooldowns by 5% of the ability's base cooldown, up to a maximum reduction of 80% (at 32 willpower) or a minimum cooldown of 5 rounds. Hand (2-4): Fungal growths if you use the bug and don't use neutron (3 AV each), more weapons otherwise. Horns are a short-blade class melee weapon. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. If you are not excited to play this game in its current state, then you
6. thedatalizard 5 yr. ago. You teleport an adjacent creature to a random nearby location. Small chance each round for another esper to steal your powers. I found the best thing to do is use a staircase and attack from another level, that way there are no explosions to kill you, and attack the mob from there. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Caves of Qud Nexus - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? Toughness is similar to Constitution in D&D where it is also used to resist illness and poison. On character creation, mutants start with 12 mutation points to select starting mutations. What it boils down to is, explosives bypass AV. Each zone (or screen) that a player explores has a particular difficulty tier typically referred to as the Zone tier. Mutations can be temporarily gained using other methods besides mutation. You may phase through solid objects for brief periods of time. Charm a goat into joining you, then give him chain mail and a shotgun to equip. Distance 1: creatures receive a (level based) Quickness penalty Whenever you learn a new secret, there's a small chance you forget a secret. Caves of Qud weaves a handwritten narrative through rich physical, social, and historical simulations. Range: 8 Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Area: 3x3 Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. You need to get into an open area with no walls around you so that you dont get caugt in the blast radius, but this only works with a build with enough dv. The DV formula is: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Maximum charge: (level based) Range: sight, Mental attack versus an organic creature https://wiki.cavesofqud.com/index.php?title=Caves_of_Qud_Wiki&oldid=50962, Creative Commons Attribution-NonCommercial-ShareAlike. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). you can get some temporary copies of yourself through temporal fugue as well. These do not carry over to the main game, so any left over points will be lost. There are over 70 mutations available. Vision duration: (level based), Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained a single point, it would earn 40 skill points instantly. Creatures more than two level tiers below the attacker grant 0 experience. You don't get ill when you eat raw meat. For NPCs, Intelligence also determines their pathfinding behavior. If the attack then fails to penerate your MA, it's reflected back at your attacker. e Laser penetration bonus: (level based) Range: 1 An example would be getting stuck in asphalt or a web. Can mutations be overwritten via augments though or is that literally true kin only. Certain aspects of random faction encounters. Area: (level based) centered around yourself For example, Elder Irudad may spawn with tier 8 zetachrome pumps in Joppa at the start of the game, even though Joppa has a very low zone tier. It is also used in saves that require resisting forced movement. More platforms to follow. + Zone tier is one significant factor that contributes to the procedural generation of features in Caves of Qud, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from chests in that zone. Attributes define a character's strengths and weaknesses. Levels gained in this way do not count towards the usual 10 level limit set on mutations. Glimmer is a mechanic unique to mental mutations. A character's MA is modified by an amount equal to their willpower modifier. Then add all your level-up bonus attribute points to toughness. (level based)% reduced chance of becoming lost Here are just a few examples: Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. Always sting on charge or lunge. Your skin must be kept moist with fresh water. Certain biomes and unique locations override the above rules: The following fields and methods return a "zone tier" value based on the "RegionTier" tag on the World Map terrain object and a few overrides, and are used for most applications of the tier system: Those fields and methods determine the overrides discussed in Zoning Exceptions: The following methods utilize a zone tier value directly based on the RegionTier tag on the World Map terrain object without applying overrides: These methods are used for placing surface locations, placing village quests, and historic site discovery XP; since no existing zone tier overrides apply to surface locations, not applying overrides in these methods doesnt change the games behavior. Precognition makes avoidance an easier prospect. That's it. Range: 8 Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. You gain 100 charge per point of electrical damage taken. An area made of 3x3 screens, which is represented as one tile on the overworld map. The depth of the current zone, if it is underground. Also high DV. It is a lovely Waxing Salt Sun on the 18th of Tuum Ut (Apr 18, 11:08:13 am UTC). Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. A one-point mutation counts as one glimmer. The author of this thread has indicated that this post answers the original topic. From Caves of Qud Wiki. You cannot be hit in melee by grounded creatures while flying. https://wiki.cavesofqud.com/index.php?title=Attributes&oldid=79575, Creative Commons Attribution-NonCommercial-ShareAlike, Every 6 levels, starting at level 6, every attribute increases by 1 (level 6, 12, 18, 24, ), Every 6 levels, starting at level 3, you gain 1 attribute point, which can be used to increase a single attribute by 1 (level 3, 9, 15, 21, ), A character must succeed at a toughness save (. Venom poisons opponents for 8-12 rounds (damage increment (level based)), Mental actions have 5 * Level + 15 lower action costs. If the current zone is 6 strata or deeper underground: Modify the result to ensure it is a number between 1 and 8. I died by a rocket or missile, forget exactly. You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. Duration: (level based) Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level TreebeardedDruid 5 yr. ago. You read the history of artifacts by touching them, learning what they do and how they were made. Mutations go from levels 1 to 10, meaning you can fully level at most 3 mutations. Hack the limbs off monstersevery monster and NPC is as fully simulated as the player. Others find it difficult to tolerate you in social settings. Pursue allegiances with over 60 factionsapes, crabs, robots, and highly entropic beingsjust to name a few. That means they have levels, skills, equipment, faction allegiances, and body parts. Cooldown: 100 rounds. You teleport an adjacent creature to a random nearby location using other methods besides mutation 1. 18Th of Tuum Ut ( Apr 18, 11:08:13 am UTC ) allows the character... Him chain mail and a shotgun to equip Early Access game is not and! 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