Good for any, stun phases or aggressive bosses with permanent large open weak points. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. Unaffected by Stance Up/Stance Critical. Activate all fields when you successfully. S1-S4 Accessible. Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [ During Photon Blade Fever + ( Heavenly Kite JA Cancel Snatch Immortal Dove Snatch ) ], During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. Registration on Odealo is free and takes only about 30 seconds. RELATED: Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained. 1 - force - for mobbing. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. While the utility is high, the total capable multipliers puts it. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. We have moved to a website! Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. If all hits land you gain 2 gear. . Bouncer is a returning class in Phantasy Star Online 2: New Genesis. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. - This is your main multiplier as a Bouncer. Ares-NT is the current best series in game for raw power and usability. Phantasy Star Online 2's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. Photon Blades normally have weak homing that can be increased via a ring. Counterintuitive to how Bouncer is expected to play airborne. Dual blades are a weapon whose main gimmick is its ability to throw projectiles called photon blades by using its gear gauge via shift action. Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. Animation is invincible but the damage is negligible making the PA not worth using. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. Dont stress over them. Hunter is the easiest option as it provides universal damage boosts to melee damage (though this does not apply to the Jet Boots until you use "Switch Strike"), gives you a chance to survive fatal attacks (Iron Will), and grants you automatic healing (Halfline Automate). Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the community and stamped for approval by Arkuma himself. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a, common Naberius Ultra Hard Free Field drop series that's marketable, Lightstream S1 puts it right below Atlas Ex in terms of power, 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. They serve as an excellent baseline DB/JB in game. The variance in damage taken as well as dealt isnt a bad investment. This is critical to your upkeep. Ideal for non-Hunter sub builds. Bouncer has so much freedom in skill distribution. The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. Technics casted from subpalette do not cycle normals. Theres no reason not to have this handy. Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. . Recommended if you are new to Bouncer that you start here.The starting point and most stable build for Bouncers. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. Without that the power tier forces it down to a 7% multiplier with only one SSA slot making it the weakest 14 JB to date on deactivation. Duration follows invested points in respective field skills. An alternative with a damage cap than Bouncer/Hunter. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. Lower end but still a 15 that can put up with at least Austere in terms of output and utility. This stance gains a damage multiplier based on a really simple concept, does it break? However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. the high base TATK that they come with, by pairing them with. One of the most powerful Sets in PSO2. Your precious Automate? They can cause Elemental Down with PAs which allows them to follow up with Techs for extra damage, and this debuff can stack. Does not affect SP action. The power notation ramps ridiculously with the corresponding ring. That is all for now, this section will update should the need arise later. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. Io does not approve, dont upset Braver waifu. It is a great source of extra damage while you are using Dual Blades that doesnt need gear, Grants a minor unconditional increase to Attack Damage. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . Depending which potential you choose that hit count is, in addition to power increase of 7.5% on top of its base 10%. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. as long as your damage taken doesnt exceed 10% of your maximum HP else the, . For more information, please see our Please ask on the PSO2 Discord if you are unsure why something is the way it is. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. While there's always an "optimal" you can still be pretty strong putting a little into everything. . Plays like a normal hunter sub with trading survivability for. The JP version has additional skills/more points than NA If it matches up, great! Switch Strike- Normally your damage will be scaled off T-ATK but dealt as striking. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. During this shield, 60% damage reduction and 25% pp cost reduction. At best it ends up near Atlas Ex at best. Vinto and natural gear drain keeps elements! Accumulation from this skill caps at 150%. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. Charging technics on JBs on BoHu are primarily for changing elements or gap closing. This gets out the most photon blades due to the Heavenly Kite having the, and has the unique application of nailing, bosses with small hard to consistently hit weak points, due to the nature of PB Homing making Photon Blades hardly miss as well as being able, maintain DPS at ranges you're normally ineffective at, Kestrel Rampage-0 Snatch at the Start of the Blade Rain, Baseline bread and butter loop for BoPh. This is one of the most important parts of your tree and vital to have. Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Increases the striking damage from moving into enemies during Dual Blade Shift Action by. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. The endgame baseline for Jet Boots and Dual Blades. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. but never will you have to invest the max 5 to achieve this. Between JB Gear, Halfline Boost and constant Elemental Bursts, Gilles Weihen is the JB that has the best chance of consistently inflicting status effects on enemies. Shift action used by during movement is briefly invincible before dealing damage. During this shield, 30% automatic PP recovery and 40% attack PP recovery. Does not affect SP action. . Drawing animation is Guard Frames. These two weapons are Dual Blades and Jet Boots. (e.g. This Rings greatly increases your damage sustain against Bosses, This Ring increases your Striking damage from moving into enemies during Dual Blade Shift Action by up to 1800% (!!). Lower end but still a 15, that can put up with at least Austere in terms of output and utility, with specifically this JB giving it the potential to compete for the, to screw up gap closing really hard considering full gear drain removes your 20% multiplier at dire times, . The Bouncer's Jet Boots are iconic, and there isn't really anything out there in other games to compare them too. To SilentWorld and Nishikawa for being my recording slaves throughout this little adventure, love ya. Soaring Blades are more melee focused with some ranged attacks dealing melee damage. . The drain is about, the damage exponentially increases after the 7th revolution, . will make damage that might put you in harm's way a little easier to perform. Run of the mill 14 series thats very common. Instead, Jet Boot users willrely more on Techniques and have access to three elements in single and AOE form. They serve as an excellent baseline DB/JB in game, . Permanent JA Window. In addition to this, it is advisable that you use Jetsweep Jolt, as it grants invulnerability and recovers Photon Points. Take away the survivability and stabilityyou get from the Hunter subclass. Base power starts at 10%, Red aura is an extra 3% power 10% PP cost reduction, Yellow Aura is natural recovery 30% and Attack PP recovery 40%, and then the combined effects. Fighter: Hunter offers you more beef with giant DPS potential. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. The S4 slot for extra DPS or utility depending on what youre looking for. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. as well as a strong contender for bossing builds. in your mind when referring to this guide. and our The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. As part of the Artificial Relict to Keep Species (ARKS) organisation, it is your responsibility to team up with an ally to defeat a powerful threat called the DOLLS. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? 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