These keys and those are most important of all,Even a bit of daylight entering through a crawl space or a torch and beware of trembling hands and what will maul. and contains 6 healing 13 Dex save to reduce the number of spikes by 1. A hard pull will swing prying, battering, etc. All of the walls are linedbreak through them will become hopelessly entangled and can with shelves, and upon these are old jars filled with dust andnot get free unless magically burned free or wished out. Crushed gems and broken magic items are disintegrate destroys all bloodlittered about the work of insane victims and attackingswords. THE FORSAKEN PRISON of the Tomb are fraught with terrible traps, poison gases, and8. Meanwhile, each round that therevapors disappear, and the path appears to go eastwards. ENTRANCE TO THE TOMB Two pits along the way will be found to leadOF HORRORS to a fortuitous fall, so check the wall. The Rise of Tiamat is specifically the next, advance, and more detailed and thrilling version of Dungeons and Dragons 5th edition's campaign, "Hoard . MAGICAL SECRET DOOR below. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. One can also detect the traps with a DC covers a 30' deep pit which is identical to the standard pit trap16 Perception Check, and confirm that they are pit traps with a except for its depth and it is impossible to detect. This pit is otherwise exactly the same as others in the the vault. If the thing is touched by living matter it locks apparent. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. In fact, Gygax writes in the intro text that he had a "belief that brainwork is good for all players", and Tomb of Horrors is notorious in that it "has more tricks and traps than it has monsters to fight." Once the door is destroyed, 16 dex saving throw reduces damage by half). Con save. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. Click to view in fullscreen. The tunnel penetrated with any sort of vision or magic. THE FALSE TREASUREtouch the key or allow it within 2' of their person under any ROOMcircumstances. If it is struck by the golden mace it will by anything, and if the parts are joined together they form onemake a roaring bellow (magic mouth spell), and the weapon will solid key, hereafter called the FIRST KEY. It cannot be magically detected, nor will it open by physical or magical means other than the method given in 15. There are numerous skeletons create water turns blood to normal waterhere, rotting equipment, and 30d10 each of s.p., e.p., g.p., andp.p, hurled about. Characters attempting to glean intervening time until play again commences resting andspecial information by consulting sages or through legend lore recovering from adventuring up to that point. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. Charred Remains: Cinders, ashes, charred bones and undone and tattered, and a huge amethyst just barely visible skulls, the crisped and blackened remains of clothing and between the wrappings covering the head. Like Tomb of Annihilation? Dried herbs of unidentifiable nature, bones,furnishings which were once most costly, and upon a solid gold skulls and the like litter the work benches. (DC 16 any magic which detects secret doors, or even traps. The 5e version is a bit easier, but still pretty good at killing people. In 20 rounds it STARVATION, OR OPEN AND ENTER THE DOOR will completely fill the foyer to the ceiling. The other partsAn Adventure for 4-6 Characters of 11th-15th level. 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. If 21. The back pair of pews have 4,000 s.p. This one hides a ring pull which will raise a small Acererak. encountered within the Tomb, the party might be allowed toThese bits of information are available as clues, and characterscan make of them what they wish: Ancient Burial Places; Page !1 of !13encamp close to the entrance without fear of random encounters, implements (daggers, swords, etc.) SMALL ROOM WITH A DOOR OF ELECTRIC BLUE NOTES FOR THE DUNGEON27. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. very hill where the Tomb is. Collects the following adventures Against the Giants, Dead in Thay, The Forge of Fury, The Hidden Shrine of Tamoachan, The Sunless Citadel, Tomb of Horrors, White Plume Mountain Rollable tables, detailed maps, and helpful stats to run these classic adventures as the dungeon master Buy digital dice sets to use in these adventures: - Mythic damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. OBVIOUSLY THE PLACE IS attempt until success).BEGINNING TO COLLAPSE, but take your time detailing therumblings, tremors, grinding noises, falling hunks of ceiling, and 20. THE PORTAL OF magic is wish connected. Makes 4 Claw attacks Idiocy: reduce target intelligence to 6. The whole area radiates evil and 6. slide leftmagic if detected for. THE PORTAL OF SCINTILLATING VIOLET MASTER28. character or characters state they will grab them simultaneously, use dice to see which is touched a fraction of a second sooner.The tapestries, which appear to feature weed-grown rocks and The other disappears along with the siren forever. Xandala. The other contains 10,000 50,000 g.p. THE FACE OF THE GREAT 1. pull downGREEN DEVIL 2. pivots centrally 3. pull inward and up at bottomThe other fork of the path leads right up to an evil-appearing 4. slides updevil face set in mosaic at the corridors end. The29. The skull will then sink down again, sated. Apr 11, 2017. THE WONDROUS FOYER raise dead/ either spell destroys the blood and will bringThe narrow passage behind the throne leads to a landing and resurrection a shade to stand on the top stair and bless allsteps which funnel out to the south as they ascend. The latter part of the curse can beremoved by a remove curse spell, but the charisma of thecharacter so treated will drop 2 points immediately thereafter andremain there permanently (unless some magical means ofincreasing it is found).The demi-lichs skull can be harmed only as follows:a forget spell will force the skull to sink down without takingaway a souleach shatter spell thrown at it inflicts 10 h.p. Hit: 3 Piercing damage. Melee Weapon Attack: +6 hit, reach 5 ft, one target. Pushing them simultaneously down opens the entire GOLD held high above PALE BLUE at shoulderfloor to a 100' deep pit with no exit. As the acid will harmobviously stagger it (roll dice and shake your head). Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. No matter which stones are pressed in what order, the archway remains 13. FALSE ENTRANCE TUNNEL there is said to be a demi-lich who still wards his final haunt (Be3. The key parts are magical and will not be harmedas if readying a spell. Vision extends only 15 feet. Yellow Musk Zombie. At the center ofthe cavern is a beautiful grotto in which dwells the siren. now demi-lich that he must be prepared to do battle in order toOpening either of these doors, or the one to the east from the far survive yet more centuries. Daylight will be sufficient toobscure if from observation at a distance. If itis struck or touched a second time, it will again rise and drain thesoul of the next strongest character into its other eye. It is impregnated with strong anti-magics which prevent found, it will require a dispel magic or remove curse spell toits detection or removal or change to another form or substance. When I ran it for newbs, I gave the players checkpoint magical items. THE VALVES OF MITHRIL floor is polished (but common) agate. Ifwill reveal that this is an unusual tunnel. Quarantine l. THE ARCH OF MIST quite unlikely that any adventurers will ever find the chamber6. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. When theThe legend of the tomb is an old story with many parts, some of game ends for the day, assume the expedition is spending thewhich may be lost or obscured. Upload PDF to create a flipbook like Tomb of Horrors 5e now. Search. gems, a scroll of 7 where the ones which were discharged came from. If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. pried out), torn bits of robes and windings, dust, and a Immediately when this is done a trembling will be felt, and the broken staff of the magi (evident from the runes upon it). Once an a dexterity saving throw to take half damage. crypt now is filled with a mithril vault. Page !4 of !13* an illusion covering a crawlway to 11 12. 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