Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the wayincluding burning sands and the like. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. Vl w z -< u l? They rush toward you, their eyes wild with raae. Otherwise, a character must make a DC 23 History check to understand the writing_ For speech, trying to understand what a creature speaking Olman is saying requires a DC 23 Insight check. Future History. Previous seasons have seen the first adventuring chapter (Death House, Great Upheaval) in a similar manner. The lower levels of the shrine, from areas 1 through 38, are filled with a poisonous gas. "Shrine" introduces the ancient Olman people of Greyhawk, based on the Aztec, Mayan, and Toltec peoples of Earth. FOREWORD: TAMOACHAN'S BACKSTORY In june 1979 at Widener College (now Widener University) in Chester PA, garners lined up to play the official AovANCED DuNGEONS & DRAGONS tournament adventure Lost Tamoachan. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). Giving the party two full combat rounds to pound away at poor Tloques while his AC is low and his HP are reduced might end this fight before it even gets started. The written language uses hieroglyphs similar to (and influenced by) the Supernal language. PDF download. Read more, 286 A rotting human arm, wrapped loosely in filthy bandages, thrusts out from the wall and grabs the wizard by the throat. They reprinted it in Dungeon #209 (December 2012). The save DC to not fall asleep for 5,000 years is fairly low, but having to make it multiple times is just tempting fate. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. PDF $1.95 $1.95 Average Rating (1 rating) In 1980, TSR published the module named "The Hidden Shrine of Tamoachan" with the module code "C1". PCs check in, but they dont check out. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. No complaints. It was later reprinted as C1 The Hidden Shrine
The A and B versions of the maps were created with different tools and each has a distinct look, but both accurately reflect the maps for The Hidden Shrine of Tamoachan. Please enable JavaScript to get the best experience from this site. As a minor action, a released spirit can remove a figure from a diorama still containing an Olman spirit, releasing it. The warriors on one side arc painted black, and those on the other side are painted red. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. There is no sian of the sky above. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. If youre planning on using these characters for adventures other than the shrine, these traps are especially problematic. The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. If you find it too railroading, feel free to create a starting situation of your own. Again, thanks for the great review. For the low price though, I'm glad I bought this for the collection. As he strikes and damages the PCs he heals up until full HP minus damager already taken. Learn how we and our ad partner Google, collect and use data. But it's probably just a fun easter egg. I think this one is a great candidate for keeping players engaged throughout. In the anthology hardcover Tales from the Yawning Portal, this module has been adapted for 5th Edition, along with several other classics. Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. Of course they have leap years in D&D; dont be silly. You see some strange scribblings in a language you dont understand is not a good thing to be saying over and over in this module. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. Its an interesting relic of a different time. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. referring to it (the difference in the titles will probably not be enough). [2] Some of the traps include cursed items, firebombs, and triggered statues. And parts of the scoring system seem less than logical. Search the history of over 804 billion number can be found on the lower left cover of the interior booklet,
Tournament Beginnings. Scan of the text and pictures is fine (although the resolution on the gatefold map is small cos its all one scan). The Hidden Shrine of Tamoachan (1e) The Monastery at Dimwater (1ed) Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E; BATTLETECH 3025 (d6) The Isle of Dread (Labyrinth Lord) The Great Thirst (ACKS) [Mechwarrior 2] 3028 campaign; Brave New World - 3.5ed; Candles Against the Night (Traveller) There's also a peculiar connection in C1 to a later Greyhawk adventure. Subscribe to get the free product of the week! The A and B versions of the maps were created with different tools and each has a distinct look, but both accurately reflect the maps for The Hidden Shrine of Tamoachan. Fifth (1982): Dark brown, color cover. Theres also a glyph of warding that sets vengeance in motion in the form of assassins who come to kill anyone who triggers it, but these assassins take their sweet time and show up in a few weeks, well after the characters have moved on to other things and forgotten about this room completely. Expanding Greyhawk. Diorama C: In this scene, Olman people climb a tiered pyramid and give oflcrings in the temple at the top. 1MB Wizards of the Coast. IN COLLECTIONS Folkscanomy: Games Folkscanomy: A . Paizo returned to Tamoachan for 3e in "The Sea Wyvern's Wake," the third adventure in their Savage Tide adventure path. These people were the Olman. Each diorama features an aspect of ancient Olman life and contains an Olman spirit (Arcana DC 16 to detect primal energy, but not its exact nature). Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. bat-monster. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). Surviving means escaping as quickly as possible. If you use the setup given here, continue reading. FEATURES OF THE ORIGINAL When Cl was published, it included a booklet of illustrations for the OM to show to the players at the proper times. All the figures in the dioramas are made of stucco and can be removed. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." The Hidden Shrine is part of the ancient ruined city of Tamoachan, once the northernmost capitol of the Olman empire, which covered much of the southern continent centuries before current history began. Diorama E: This scene shows the creation of the Olman people. Generally the full restoration of HP is considered to take place at the conclusion of the rest, but no matter how you decide to deal out the poison damage, its problematic. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. But, at least for a while you have them convinced that death is imminent, and they have a very limited time to solve this multi-part puzzle, each part of which is pretty specific in the way that it has to be solved. The Hidden Shrine is a pretty decent adventure, both as a stand-alone module and as an extra piece integrated into a larger campaign. Another one of those 5,000 year unconsciousness poisons can be made with the silvery flask powder and any liquid. Creatures in the caved-in area take 2d6 damage from falling debris and are slid to the nearest square outside the area (of your choice), and the caved-in area becomes blocking terrain. A separate booklet of artwork was included in the module, containing illustrations of what the player characters would see in specific encounters,[7] including work by Otus, Jeff Dee, Greg Fleming, David S. LaForce and David C. Sutherland III. The quality of the reprint is great, quite durable, and the clarity of the images, are more than I could have hoped for. Maybe they even say well, we give up, lets sit down and wait to die, and then they sit down and dont die because there was never any poison gas to begin with. 30MB He called the adventure "enjoyable and colourful", especially for players who think and act fast. Read more, 277 We will keep fighting for all libraries - stand with us! [4] He added, "the room descriptions portray this very well and the accompanying booklet of black and white illustrations enhance the atmosphere even more. Blue monochrome cover, bagged (not bound),
Ruins of vast cities and tall temples are the only remaining traces of the civilization's advances. Visit Classicmodulestoday.com for instructions on . Ernie Noa. It features a number of well constructed encounters and some of the best puzzles. 334KB Im not going to get up on my soapbox about this variety of trap right now, either. As far as Area 42, I think its not so much a confusion with the lower levels gas, but that there isnt actually any gas at all there but youre telling the players that there is. Forrest County is located in the U.S. state of Mississippi.As of the 2020 census, the population was 78,158. Read up on the weapon and all the effects it has, and decide if you want that in your game. 2nd-printing PDF version. This module draws heavily on Aztec influences. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. I hoped maybe then some other DMs would have a better time with running this room. "[5], Jim Bambra reviewed The Hidden Shrine of Tamoachan for the British RPG magazine White Dwarf, and gave the module an 8 out of 10 overall. web pages C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). Also, if you take my advice and just make the poison gas in Area 42 for real instead of just an unnecessary couatl lie, you can get a TPK in there as well, but at least theres a chance to escape from that one. All feature deadly traps and creatures still bound to the dead empire. It also includes an illustrated . Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. Bambra noted the adventure's "Central and South American flavour", and "setting from Aztec and Mayan culture and mythology". It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. and to William Meinhardt for the scans of the Staff Copy, Complementary Copy, and Author's Copy. [10] According to Denmead, "the whole dungeon is trap-o-palooza, and it's really important to listen, pay attention, and always assume that when something looks too good to be true, you're probably dead already, so go ahead and grab it."[10]. C1: The Hidden Shrine of Tamoachan. Print quality is perfect! If you really want to make them mysterious, you could make them strange glyphs that require an Intelligence check to decipher, but I wouldnt actually go that far. Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). Or as the module puts it: Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. Only 300 were produced, and existing copies do not change hands cheaply. Is the brown cover 1981 re-print going to surface again? The county was created from Perry County in 1908 and named in honor of Nathan Bedford Forrest, a Confederate general in the American Civil War and the first Grand Wizard of the Ku Klux Klan.Forrest County is part of the Hattiesburg, MS . [8], In 2017, Wizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. The illustration booklet and adventure text are clear. Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harms way. This is kind of an awful room, because you start out by lying to your players about poison gas that is going to kill their characters, and then you spend time throughout the whole sequence of finding the cure narrating how theyre feeling closer and closer to death. The Estimated Values for Lost Tamoachan are fairly accurate for a numbered
This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. One of the first ever adventures I played. So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. Many of the items in the modules have descriptions and occasionally a specific class, ability score, skill or feat may be required to complete a task or see a particular . You can kind of get an idea of the adventures intent from the way points were awarded. The original Origins pre-publication version did not have a module code and was titled Lost Tamoachan: The Hidden Shrine of Lubaatum. 277 we will keep fighting for all libraries - stand with us & amp ; Jeff Leason There are distinct. 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