Note that if you are in one of your settlments that some of your companions will ask you to join up again if you stand close to them. New mods galore can be found in the enemies here, and after picking up a 10th unique mod part you will unlock the Robot Hunter achievement. It's best to take this one from afar for as long as possible so you don't get swarmed, then run in and hack anybody left alive when the bots finally notice you. Following the battle, talk to Ada and agree to help her to get the schematics for a robot crafting station and wrap up the first quest, which unlocks the Mechanical Menace achievement. Anyone have any idea if I can force the quest to progress or something? Halfway through the Mechanist's lair is the Integrated Tankbot mini-boss, who rolls out of a storage room. That's it we've reached the end of Fallout 4's first major DLC! If you have trouble taking them down the old fashioned way, just run up, hack 'em, and initiate a shut down or the self-destruct sequence. Watch out for the explosion after he loses all his health! A New Threat: Ada and the Sole Survivor travel to the General Atomics factory to engage the Mechanist's forces. Upon finally arriving at the Mechanist's chambers, things get nuts. Espaol - Latinoamrica (Spanish - Latin America), https://bethesda.net/community/topic/60976/solved-can-t-dismiss-companion-recruited-via-console-commands-please-help/2. When she says this, she places the locations of the robobrains onto the map and the quest ends. A Robobrain in Fallout 4. Thanks for the help I appreciate it! #1. It showed the station but nothing was heard on it. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. New comments cannot be posted and votes cannot be cast. Community Forum Software by IP.BoardLicensed to: Nexus Mods, setstage dlc01mq01 3000" Then you can actually Complete the quest causing the new one to start. You're browsing the GameFAQs Message Boards as a guest. Oops. I don't remember when/if I just waltzed past the robots without killing them, but since I got to the level required to start the quest in Far Harbour (and I did MM as soon as I got back, by then I was lvl 17), I probably didn't. The first Automatron Quest, Mechanical Menace needs to be completed in order to unlock the Robot Work Bench. Rewards you must complete the first mission of the Fallout 4 Automatron expansion that is known as Mechanical Menace. I should have mentioned that I also had a problem getting anything on the radio signal. Just hope there isn't any repercussions using these commands ^^. Ready to dive into Fallout 4's first official DLC Automatron? Open Season New Automatron main quest By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Completing the main Automatron quest line. Islander's Almanac Magazine Locations I hope it's not too high lol. If you happen to be wearing the Silver Shroud Armor and Silver Shroud Hat (found in a previous non-DLC quest at Hubris Comics), you will get some extra dialog options before deciding how to resolve the situation. There's loads of great crafting materials inside, given it is a robot factory. Vault-tecs little secret finding the lieutenants box? Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. The second quest, 'A New Threat', sends you to the General Atomics Factory, which is to the west of The Castle, in order to learn more about the Mechanist. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm trying to do the Mechanical Menace quest and have defeated all the attacking robots and talked to ADA but selected not to do the quest at that moment because I was already in the middle of one and didn't want to send my current companion away. I've tried reloading older saves repeatedly and the same situation keeps happening with both of them alive. Perks List Remember my name and email for future contributions. Nuka Bottling Plant & Power Armor You need to ask her about people getting sick, after that, you should get the "Work for me" speech check. Come to the caravan's aid prepared for a tough fight. Settlements "Mechanical Menace" is the DLC's first quest. Find it under the Special category. Here we meet the Rust Devils, who have some sort of occult fetish with the robots they've captured and reprogrammed to do their bidding. This happened to me when i just ignored those robots while travelling. Somehow I need to search this new robot and see if I can find anything that will lead me to the Mechanist. I was certain to meet my end here as well. I saw a robot being attacked by several other robots that I've never seen before. How to unlock the Mechanical Menace achievement. Head in, follow the tips above for fighting robots, and you should be good. Where to find the new Robot Workbench for crafting: it's under the Special category, not crafting. You can tune to it in the RADIO tab of the Pip-Boy. Ive just decided to start the Automatron DLC after a long time on my current save, the quest started fine once I reached level 15 ages ago but now that Ive finally tried to start it I arrive at the area outside Wattz Consumer Electronics to find there is only one hostile robot there instead of . The Grand Tour: Park Areas and Choosing Where to Go [verified] Using the following console commands will resolve the issue: Then run. Never had that issue on my PC version. Telling Ada that you're sorry for her loss, Telling Ada that her group paid the price. I know this is an old thread BUT I just ran into the same problem and I found a "fix" (it just worked for me so I hope it works for you). They are supposed to all die, you cannot save them. Everything else is entirely optional from this point, though you will find many schematics as you battle the Mechanist's creations so it's a good idea to follow the story and not just wander searching for rogue robots. Turns out she's under the mistaken impression that you are the evil menace and her robots are the Commonwealth's saviors. Where you Belong: Quest 3 I did some searching before posting this and a few people have said to reload an earlier save, but I really, really don't want to have to lose at dozens of hours of progress. Head inside and stay on the lookout there are traps galore inside, including both laser trip wires and the new assaultron totems. I don't have DLCs loaded so no specifics on the aliases but they look unfilled. Remove mods and verify file integrity. Oh wow, that's a lot of info that that command brought up. Do Not Sell or Share My Personal Information. Go into an interior cell, sleep for 24 hours walk to, not fast travel to if nothing repeat but sleep for 3 days, walk to, not fast travel. Be sure to pick up the eyebot schematic, which lets you build an eyebot pod in any outdoor settlement area. Never had that issue on my PC version. Mechanical Menace This is the first quest which is acquired after firing up Fallout 4 Automatron DLC. Find the Radar Beacon under the Special category after having talked to Ada. Manage all your favorite fandoms in one place! To the left you'll see all you need to know - carry capacity, damage resistances, and the amount of damage the selected weapon will deal. Rogue Robots will send you off to fight new mechanical enemies that scale to your level, with a good chance for legendary enemies with unique loot drops. Violet_Runner 4 years ago #1 I'm trying to do the Mechanical Menace quest and have defeated all the attacking robots and talked to ADA but selected. This is the door you want go down to avoid laser death. Headhunting Fallout 4 Nuka World Walkthrough: Quest 1 Upon opening Fallout 4 with the Automatron DLC installed, or upon reaching level 15 with your character, players will receive a quest named 'Mechanical Menace', which can be initiated by listening to the Caravan Distress Frequency on the radio. A caravan distress call is received by the Sole Survivor while traversing the Commonwealth: A group of traders is under attack by savage robots near the Wattz Consumer Electronics store. If this is the case, enter the nearby Wattz Electronics, and use. #2 ManOWar2 Sep 7, 2019 @ 4:40pm I did not ''trigger'' the fight actually. While searching General Atomics, I discovered a robobrain. What CC ? When entering the Mechanist's room for the first time, dialogue may not commence, making it impossible to continue. ALL RIGHTS RESERVED. I've just decided to start the Automatron DLC after a long time on my current save, the quest started fine once I reached level 15 ages ago but now that I've finally tried to start it I arrive at the area outside Wattz Consumer Electronics to find there is only one hostile robot there instead of the large group there should be. Character Mechanical Menace is a quest and achievement/trophy in the Fallout 4 add-on Automatron. I decided to delve into the automatron dlc, but in the first quest Ada just keeps saying "Searching for targets" when I try to talk to her. We're finally nearing the end of the robotic bosses! However, any allied settlement will suffice for completing the objective. . Building an AutomatronWhen you've done this, you should head back to your preferred Settlement to make a Robot Workbench, which takes quite a lot of materials. #2. Ada Most of these are bugs in the code, and cannot be solved with a workaround. I had this happen to me with an eyebot. At the far end of the factory, one will find a Quantum robobrain. Plenty of good loot in the area, and the owners won't mind if you use it to help stop the Mechanist! I've done this quest before on both PC and many times on PS4. Thank you! I had this happen to me with an eyebot. When I arrived at the caravan site, the travelers were already dead. Since you can now control Ada like any other follower, you may begin the process of upgrading her. Ahh.. this is the most painful thing to say. A very solid strategy for surviving some of the more difficult areas is to get in power armor so you survive the explosive ordinance coming your way, and then run up and simply hack the robots. That's just the start though the real meat of the quest is up next, when you have to travel to the Fort Hagen Satellite Array at the far west edge of the map. Certain types can self-destruct when defeated, and I was taken aback at how large the damage and area of effect of this is - it will kill you from quite a large distance unless you're heavily armored. and are you lvl 15 +? In order to acquire this mission, you must be at . Concentrate your fire on taking them down one at a timethey're much more dangerous if you get surrounded. The other bots are more weak in the limbs. A Legendary bot initiates its self destruct sequence after having both arms blown off - it considers its last offensive move. Ada tells them to install it in her so they can use it to their advantage. to anyone still having it hope this helps. This solved everything. 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