In short,history, or encourage the player to expand on it. Despite her vowsworn after Crissann's deathto never let a mortal touch her heartHALASTER'S GAME again, Wyllow still yearns for companionship. resorts to his favored solution: hurling rocks. We can divide the paths ahead from Area 1 into three separate routes. TACTICS "The water has been fouled and the fish suffer under a dirge. It'll makewhen they were lost at sea. Jibber-Jabber, eversympathetic, did his best to save the elves but waspowerless. Curious and cautious, youthat; or an Investigation check to see through the Illusion continue through the brush. Two bats flutter about in the gloom. Go nuts. homunculus can speak. versa; or after a short or long rest, and only after they've discovered the following areas Areas 25B, 31 and 46, for Confrontation. Roleplaying the Will-o'-Wisp. floating disk 2nd enlarge/reduce, flaming sphere, hold person, levitateA GUIDE TO AMATEUR ILLUSIONISM MEMOIR OF THE APPARENT DIVINER Level SpellsLevel Spells 1st detect magic, identify, magic missile, sleep1st detect magic, disguise self, illusory script, magic 2nd blur, detect thoughts, locate object, mind spikeXGE missile 3rd clairvoyance, dispel magic, fly, tongues 4th arcane eye, locate creature, polymorph, wall of fireCONJURER'S TOMELevel Spells1st find familiar, fog cloud, mage armor, shield NOVICES NOTES Level Spells2nd cloud of daggers, dust devilXGE, misty step, web 1st mage armor, sleep, silent image, ray of sickness3rd gaseous form, glyph of warding, summon lesser demonsXGE, tidal wave4th banishment, conjure minor elementals, dimension PAGES OF ANGUISH door, Leomund's secret chest Level Spells5th dominate person, infernal callingXGE, planar binding, 1st color spray, false life, find familiar, fog cloud teleportation circle 2nd misty step, rope trick, ray of enfeeblement, arcane gate, Drawmij's instant summons, scatterXGE, skywriteXGE6th wall of ice 3rd gaseous form, remove curse, sending, tonguesTHE DIPLOMAT'S BEST FRIEND 4th Evard's black tentacles, fabricate, Mordenkainen's faithful hound, polymorphLevel Spells 5th control winds, dream, geas, hold monster1st comprehend languages, disguise self, grease, shield2nd gentle repose, invisibility, misty step, Nystul's magic TOME OF FLESH aura Level SpellsFLINTRINSER'S TOME 1st false life, protection from evil and good, ray of Level Spells sickness, witch bolt 1st catapultXGE, color spray, feather fall, ice knifeXGE 2nd arcane lock, blindness/deafness, hold person, magic 2nd gust of wind, knock, see invisibility, shatter mouth 3rd animate dead, fear, feign death, hypnotic pattern 4th arcane eye, blight, locate creature, stone shape"HOW TO CHARM FOLKS AND INFLUENCE FOES" 5th cloudkill, danse macabreXGE, modify memory, scryingLevel Spells 6th create undead, circle of death, eyebite, guards and wards1st charm person, expeditious retreat, thunderwave, unseen servant VISTANA'S SPELL TOME crown of madness, hold person, magic mouth, mirror2nd image Level Spells3rd clairvoyance, counterspell, dispel magic, slow 1st disguise self, jump, mage armor, protection from evil and good4th charm monster, confusion, fire shield, phantasmal killer 2nd darkness, gust of wind, invisibility, see invisibility5th geas, hold monster, mislead, scrying 3rd bestow curse, dispel magic, protection from energy, remove curse6th flesh to stone, mass suggestion, move earth, programmed illusion charm monster, control water, hallucinatory terrain, 4th stoneskinJALEN'S SPARE SPELLBOOK Level Spells 1st identify, sleep, shield, thunderwave 2nd alter self, darkvision, detect thoughts, knock 3rd flame arrowsXGE, major image, nondetection, sending 4th confusion, control water, ice storm, polymorph 39"How to Charm Folks & Influence Foes." Beside him are two crushed adventurer corpses. Read: The waters lap gently against the shore of a tunnel to the Quaggoth Tactics. If necessary, he'llrelease the gray slaad from Area 33, order it to remain Before the Meal. UMBER HULK TUNNELSDwarvish lettering. If confronted on these kills, Maddgoth each foreshadow Maddgoth and his murderous ways:assures the party that they all had it cominghe paintshimself as the victim faced with countless adversaries. Toapproaches the river one too many times and Illuun communicate with other creatures, they rely on telepathy.enslaves Jibber-Jabber. If spell too, lest they be imprisoned by the Ssethianthey were already slain for some reason in your campaign, Scourges' thralls.adjust accordingly.45Strong of Mind. Rather than fight, players must navigate a danger through their skills (making ability checks) Many prominent An Excuse for Bloodshed! I tried to make her happy, twists to deliver the orb back to her!you know. Im looking forward to the pdf chapter navigation update, but dont wring yourself out too much. Hey!" If asked, Maddgoth claims to have great respect for Halaster Blackcloak. The drow wait for the adventurers to be Heard. They enslave other creatures' Halaster's Game. OH, SWEET, SWEET KARSTIS still beholden to the Ssethian Scourges until at last they can free themselves from the rod of rulership. No treasure glitters here. "Appendix C, DotMM). One of the players is marginally concerned with plot, so I presented him with the "round up magic items for coin" hook, and that seemed sufficient. Once alone, the slaadi dropunder the watchful gaze of Torbit, the bullywug assassin. The gray slaad stands invisibly brilliance lights up the halls for just a moment. Loudly. A force of1d8+4 bullywugs quickly appear to surround the 1. DROW OUTPOST Halaster's Game. momentum is enough to carry them towards the door. An eye gleams just above the waterline, followed by two more as this thing rises The Ritual. She was once a member of the Fine leave this castle alive. I have a few tasks left to do for the Companion; I would complete them today, but I have a train to catch in an hour and thirty. Each chapter of the Companion is written with a narration you can use to cap-off your session. 13WYLLOW'S HUNT Wild Shape. Waterdeep: Dragon Heist & Dungeon of the mAd mage. Wyllow provides directions to the werebat colony but notAmidst the splendor of Wyllowwood stands this tower, the tunnels to Levels 6 or 7, nor Halaster's gates, until theysquat and stone and carved in the likeness of a tree. 10JABBERING MADNESS EPILOGUEJibber-Jabber roamed near the river one too many times Once the adventurers have cleared this level, they shouldand has now paid for that mistake with its willbut only progress halfway to 9th-level.Jabber's mind has been enslaved. Kuketh,spellcasters, the bullywugs stuff grimy rags, muddy flora however, can quickly subdue the prisoners with a fearor even dead frogs in those characters' mouths so as to rob spell (or, failing that, using its greatsword). A castle well-below the earth, cocooned in shrinking magic. I really like the Dungeon of the Mad Mage Companion by Wyatt Trull on DMs Guild. He casts mind blank andremain invisible as well. "MADDGOTH'S DANCE If released, these fiends can turn the castle into a nightmare. While wearing his helm, if Maddgoth isguests off to bed drenched in dread. Yikes! Stained glass, adamantine hingestheworks. They've braved many parts of Undermountain, the archmage survived, he finds himself not filled withencountering strange and perilous places outside the rage or slighted by the adventurers' audacity but insteadplayers' usual route. Chase them with a gelatinous cube or something of the sort to move them through dull areas. And The Mad Mage has trapped them in "some infernalbeware: others lurk on this level. Free characters may also try to When the Ssethian Scourges' forces storm Blacktongueconvince or force a charmed character to abandon their Isle, run your choice of Mass Combat rules or simply havepost. The Alas now the frescoes depict what may not be glory butsafety of using this gate relies heavily on the party's regret. Jocelyn, Perlos, and Ilinar of the Bastards are their DC 13 Constitution saving throw against carrionimprisoned here as well. occurrence. While traveling along the river or through the woods, they find Wyllow bathing. 7/23/2021. He leads The Mad Mage again, his voice dancing inside yourthe Bastards, often to his own peril. 30EPILOGUE THE SEND-OFFUsing Halaster's Game, it's actually encouraged that the You can cap-off your session with either of the twoparty does not kill the duergar. What this place is can only be described as a temple to the11. Not on the massiveremoved by then and the room cleaned). Amongst the carvings on the ceiling of Area Gravillok. Ideal. If she has an hour to kill before flame cantrip (dealing 4d8 fire damage on a hit). In reality, they got loads of featureless rooms, hours of play with very little happening. Much may have changed during the party's absence, so refresh yourself onThe DC to spot the secret door in Area 29E is 20, as your party's history, particularly which side, if any,described in DotMM's "Undermountain Overview." With the mods' permission, I'd like to link that stuff up here. The adventurers call themselves "The Gentlemen Maddgoth's Dance. L6, which in turn has a gate to L2). " Your adventurers will encounter their first navigable "All will love me. He plans to dwell in Undermountain. When it Charred Victim. The adventurers will learn againhimself to be a mage and poet by the name of Robert why they ought not trust anyone.Hellfrost who was lured to this castle by Maddgoth.Maddgoth promised to take him on as an apprentice, Adjust Maddgoth's Dance accordingly to account formighty as Robert already was. The emerged triumphant: the Legion of Azrok or Houseadventurers are sure to find it. A 1-4 8 B 1-4 8 C 1-4 8 D 2-4 16 E 3-4 16 F 1-4 16 G 2-4 20 H 3-4 20 I 3-4 24 . 25 Key to Area 10 47 Gate to L13 & 18/NPC Additionally, the Heart of the Mountain (Area 16) is an You, My Darling. 33III. See A19 in Areas of Note Halaster's gates (such as the one in A3, which leads tofor details on this event. Any dwarf attuned to the otherwise empty rooms? Adjust Rarely do dwarves commit words to paperand so now,accordingly if, somehow in 5th Edition, the entire party as you walk in upon this library, you cannot help butlacks darkvision. Area 8 (which, per this supplement, is playing on its own). I found out about your work after I'd finished floor 3, and started using the companion before moving to floor 4. Others succumbed to the aboleths foul rattle above as something squirmsa stalactite comestouch: their skin is translucent and slimy and corroded. Opening the Gate. A tapestry depicting a dwarven Caverns if Illuun, the aboleth, yet lives. Previous Page. Hunted by unseen entities, you found thewaves assail these forces over the course of an hour: two tomb of Melair. (Illuun is referring to Halaster Blackcloak. This is to breed tension andMage's silence consent to his presence, though the two fear amongst the adventurers.have never crossed paths. If another magic, thus forcing the party to investigate the castle. What the heck? Any level and easily be co-opted for use in another campaign. Any remaining quaggoths shake, a gaze you can't escape. What aims are there beyond gold or glory orpowerbeyond just delving into the deeps? The adventurers have orders to send all adventurers are listed below; the nagas do not accompanynewcomers of Slitherswamp to Area 15 to experience the these forces.same fate as they didand would it not be interesting for Grel Momesk, a human championthe players to condemn these other characters to their own 2d8+2 drow along with three drow elite warriors.fate? Poor bastard hadIf you run Maddgoth's Dance, it's to this area that the NE great ambition.archmage teleports to with Khodnar (LN mage) in tow.See "Master's Home" in "Special Events" for more details. It's up to you to enforce that, however. A Toast! He later makes a big show of uncorking "If Found Please Teleport to" This spellbook has no the wine in front of the adventurers during dinner to putname in it and its cover has been torn off but can be to rest any suspicion. I will free him. A retired adventurerWhatever vagrants huddling here now have my blessing." Goblins cursed with lycanthropy.crudely, they resemble dolls. 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