doom 3 find the main portal

Pick up Theresa Chaser's PDA, read its emails, and listen to the logs. Due to the frequency of broken pressure seals, oxygen tanks are well stocked in this sector. Aces can only be gained through the monorail of CPU complex. Climb the stairs ahead of you and enter the blue light. Wraiths often travel in numbers so be careful waiting for one to move close; there could be another wraith teleporting in behind you. Snag some stuff off of the crate and continue toward the executive offices. Vent lethal gas. View the cameras (spot someone on the last one) and pick up Andrew Chin's PDA. The standard issue pistol is a typical "first weapon" first-person shooter weapon. Watch out behind you; a soldier ambushes you. If you're getting fade problems, go get a later version of GZDoom. Check out the information kiosk if you wish. All arriving personnel are processed here before moving to their assigned posts. Beware of an imp from behind then go board the freight. The imp follows. A good counter would be the plasma or chain gun (as the commando gets closer). Traverse the underground tunnel. Blast the imp first then tackle the hell knight with your chain or plasma gun. Move into the sector junction and be ready for a big fight. Battle the spiders ahead. Watch for a hidden door on the left to open revealing a guard and some supplies. This is a powerful weapon and worth saving for closer encounters. Move into the next hall and defeat the maggot and imp and find the rocket launcher on the rack. It's wise to save the ammunition for tougher foes but if you need to kill an imp fast, there's not really a better substitute. Exit the elevator once you've reached the destination. Defeat a couple zombies. Ride up the lift. Press the panel next to the ladder the climb up to the crane controls. Throw grenades around corners to wound or kill enemies. You can use the console on the right to backup files. Ready your shotgun (the best close-range weapon) and fire when the z-sec enters into your line of fire. The large tanks at the bottom right can be shot for explosive damage. Unlock the doors to help him or activate the chamber if you're just a mean fellow. A soldier appears in the doorway. Find the PDA on the left; it's Francis Erikson's PDA. Defeat it then ascend the ladder. After the battle, grab the soul cube. Defeat them and find some armor behind the crates. Open it to find a plasma gun and ammo. Time to battle the Vagary--it's half-humanoid, half-spider, and all-nasty. Search the left corner for armor and ammo but beware of more zombies near here. Get off at three and battle a cacodemon and imp. It will require much more agile maneuvering and strafing to avoid these enemies' attacks. Objective: Alpha Labs Sector 4. Either way, the marine must get to the monorail in order to reach Delta. First-person shooter Mode (s) Single-player, multiplayer Doom 3: Resurrection of Evil (commonly abbreviated to as RoE) is an expansion pack for Doom 3 developed by Nerve Software and id Software and released on April 4, 2005. Keep your distance and hit him with the soul cube. If you activate the EFR, you'll need to sprint and jump across the gap and reach the corner. But be prepared to face more enemies, including a revenant. Return to the main hall and watch the moving platform. Use the console to unlock the storage room. Use the other console to cycle the chamber, which unlocks the door to chamber 1. It's id Software's personal data assistant. Cross the room to convergence chamber one. Concentrate on one hell knight to kill it as quickly as possible. Why does Mars need chainsaws? Open the cabinet using the code: 0508. Continue through the next door to find the storage locker mentioned in the PDA. Cross the room to the unlocked door. Gather discarded ammo as the bot leads you into the ACO lift junction. Crush the imps then cross the room to the back corner where you'll find the maintenance crawlspace. In the large chamber, snag health and ammo to the right side but beware of the mancubus hanging out to the left. Objective: ACO Card. There's a second one in the building on the right. Approach the next storage area and back up when you hear the imp. Cross the pipe then use the console to shut down the broken pump. The turrets help mow down the enemy presencejust stay out of the turrets' way. Its code is 409. Looks like someone screwed up an order. Go through the unlocked door. Check the console to the left and use the panel to activate the valve routing procedure. Listen to the audio logs. The monorail serves as transportation between the low level access sectors of the UAC complex and the priority access research facilities. Mars City houses the primary marine operations control room as well as the main administrator's office. Proceed to the pad 3 storage. Defeat imps, cherubs, and soldiers. Approach the ladder in the left corner; a friend from above lowers it. Initialize the reactor. Maneuver through the next chamber and listen to the conversation up ahead. The discovery of this chamber unearthed the stone tables, soul cube, and many other valuable artifacts. The megasphere adds 100 to your current health (up to 200 total health). In the early stages of the game, the zombie can pose problems because it can absorb a lot of damage from your pistol. Let's say you move into a new hall and spot an imp appear in the distance. You'll also find Simon Garlick's PDA here. Enter the stasis chamber and download from each console. It certainly isn't as scarce as BFG cells but finding plasma cells will often be a reward for extra exploration or discovering a cabinet code. They certainly appear gruesome like zombies but they're quicker, often smarter (can perform some occasional dodging), and carry a weapon. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. This triggers some living dead. Grab the armor, ammo, and chainsaw near him. Inside you'll find the PDA of Ron Ridge. A couple imps teleport in so be ready. These zombies don't put up much of a fight. Objective: Main Communications Room. Several guards await you here. Exit through the unlocked door. Battle the zombies and imps. Ticks and imps emerge from the next junction. If you get off the path, you may drop down into a recessed area. Gather supplies from the shelf. Proceed through. Walk to the center of the room and look down. PDAs include emails and audio logs of current (though probably part of the undead at this point) UAC employees and provide background story and, more importantly, cabinet codes. Move through the door and enter the door on the right. Discover a couple revenants at the intersection. You'll hear the sound of a chainsaw. Drop down to the left and find some armor. Enter the control room on the left and use the console to replace the rod. The PC version was sold as an expansion pack, requiring Doom 3 to install. Watch for side doors to open with new supplies. As you step back out to the main lobby, two imps spawn before you can reach. Battle lost souls and imps and work to the right to find the next door. Eliminate him, gather dropped ammo, and then enter the checkpoint to the left. You'll see several rotating platforms and a berserk power-up underneath them all. Another waits for you behind the next door and a third down the next hall. GameSpot may get a commission from retail offers. Enter the lobby and speak with Counselor Shawn. You now have clearance. Credits: See the CREDITS episode from the main menu: Base: From scratch. LEVEL 3 ENTRANCE and CHAMBER 1 ACCESS Open up the door at the end of the LEVEL 3 ENTRANCE hall and immediately watch out for the three ZSECs that come in, followed by a commando zombie. You need all the supplies you can find in Hell. Don't let him get close! building. Allowing an imp to enter close-range isn't a good idea. You can drop off of the lift's top onto the berserk or reach two doors. Take Frank Delahue's PDA off of the console. Objective: Obtain Access Codes. Gather the ammo and find the next path in the back corner. A revenant guards the upper path. A second arch vile arrives. These Elevators will allow you to access the lower Delta levels. Recover the code to the plasma storage room by listening to Steve Hammer's audio log. Back off and take him out from long-range with the chain or plasma gun. Maneuver up the steps into the office. Stick close and just follow him to your objective. Move through the only available exit. Spot the BFG cube here. In order to inflict damage on the guardian, you must kill all three seekers. Toggles on frames per second display. Score this hidden plasma gun far before you'd get it otherwise. Defeat a couple soldiers and move to the unlocked door in the back corner of this area. Grab some armor and health before exiting. Zombies are fairly slow, though, so you should be able to move in, slice and dice, and back out before getting struck. Move through the maintenance halls. Main Objective: Locate the military transmission card. Use the console on the right to open access grate 3. Battle a couple imps ahead then go to the lift on the left and proceed to the main CPU level. He's nearly as deadly in Doom 3 but not quite the menace he was in this game's successor. Continue forward and encounter some more lost souls. Enter the next room. Grab Jeffery Moen's PDA off of the console and read emails. Objective: Terminate Lockdown. . You'll battle several mancubuses in this underground cavern. This section offers tips on using Doom 3's weapon arsenal. Get off the elevator and defeat the demon and imp. Approach the main console and listen to the guy's plea for help. Destroy more cacodemons as you cross the bridge. Editor(s) used: SlumpeD, Wadauthor, WinTex. Go behind the reception desk to grab some armor and health. You can also use it as a hiding spot to kill the enemies. Main Objective: Reach the communications facility. Use them to proceed to the next level. Arm your best weapon (soul cube if available) and press the panel. You can't stay close or you'll be cut to shreds. The room's locked door also opens revealing a couple guards. Search the room for health. Finish off the lost souls with the chainsaw to conserve ammo. Search the room for ammo and health then use the elevator. Shoot cacodemons out of the air, blast soldiers at long-range, or fire in burst shots to clear out ticks and lost souls. Be cautious around the explosive barrels. Aim for the upper body and head. Maneuver into this ominous hallway. Maneuver through the hall and drop down into artifact research. - Doom 3: Resurrection Of Evil Questions Guides: Skywalker Saga | Tiny Tina's Wonderlands | Weird West | Ghostwire: Tokyo PC Xbox Add Stuck looking for main portal, running around between pads 1 - 4. Move forward and toward the checkpoint on the left. The map's plasma gun rests on a small ledge. Objective: Access Lower Levels. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.. Doom 3 is set on Mars in 2145 . Also an imp ambushes you as you leave. Beware of lost souls flying around this chamber. Continue through and watch out for the thrown barrels from above. Locate the freight loader control tower to unlock the entrance to the caverns. Open the door behind you and find a couple storage cabinets. Jump to the ledge and crawl through the vent. Return to the previous room and download an email from the kiosk there as well. Pick up Ben Wolfe's PDA near the other door. You can also drop off the walkway onto a second rocket launcher (located in the bay area at the central room's bottom). Beware of the imp that emerges. Exit and take him down with your pistol. You can check past the door marked blue 19 but the passage is locked. Use code 841 to open the storage cabinet. A hell knight and support imps spawn in. But on occasion a PDA might be hidden in a dark corner or down a hard-to-navigate hallway. Enter the lift area and proceed down. Cross the room to the next doorway. Imps ambush you in the next hall. Note the BFG cube. Defeat it with your new rocket launcher. In the next hall, approach the security door ahead. An imp also materializes behind you. Locate the BFG just on the other side of the rocks near the very edge. Fight the maggots during your trek. Explosive barrels are your ally. You can return to the infirmary area for health. Then again, you could set a trap yourself. Find your first rocket launcher on this rack. Return up a series of ladders. Beware of the tick that leaps out. The delta complex is the most advanced research facility on mars. Open the security door into the next area. An imp pounces immediately. Defeat an imp and a zombie that appears behind. Go through the exit door and you're back near the monorail. When the soldier is close, move out of cover and blast the enemy with your shotgun. Drop both barrels to unlock the door. Move into the room until the imp appears. Go around to the other side and follow the hall. Look to your right for some items: health, armor, and a shotgun. Open it with the code 0508. There are cells scattered all over the place so if you use the plasma gun frequently, expect to be without ammunition for stretches at a time. These creatures lunge at you like an imp. Return up and open the locked door. This also triggers the arrival of an imp and soldier. Wait for the rotating platform to reach you, hop on, and get off at the unlocked door. Back up and tackle the imp first then lure the guards toward a corner to blast them up close with the shotgun. There's a revenant that patrols the bottom (try to kill him using the barrel) and a second that arrives from behind. But as soon as he turns the corner, move up close and blast the imp with the shotgun. Beware of the zombie ambush in the authority archives area. Battle the spider then gather armor and health (from the station). Allow the transferred tube to provide the light as you move through. It reveals the code to two cabinets (#386 and #387), which is 836. Find armor and health to the right--but also a couple imps. A revenant joins you at the top. Doom 3's new machine gun is a solid weapon and fairly accurate at longer range. Spot the cowering worker. Activate your flashlight and proceed. Take the elevator up to the second floor. He gives you a cabinet code: 624. Go down, retrieve the supplies, then continue up and battle more lost souls. Return down into the cavern and go through the dark passage ahead. In it is the weapons storage code for Marine Command: 584. Crawl through and emerge in Delta's main lobby. Grab some armor and a plasma gun in the back corner then proceed toward the locked door. Proceed down to maintenance. Ascend the staircase and enter the offices. Open the main door and proceed through. Though his entrance is grand, it's also long. Watch out for the imp and soldier that appear from the right. So it goes without saying: proceed with caution through the frag chamber. Enter the next room and gather supplies to the right. Climb the ladder. And certainly the rocket launcher has the power to take down the pinky beast. Move along the curved catwalk and into the lift room. And of course attempt to steal that coveted megasphere! Read its emails for the programmers' list of "thank yous". As you move through two, beware of the cacodemon and nearby guards. You can smack an enemy with the flashlight or switch to your fists. Spot the lost souls. Exit through the next hallway and into the EP control unit. An imp teleports in near the room's middle; two guards flank either side. Search Banks' office for health and ammo before retracing your steps back toward the lobby. You'll find the berserk power-up a couple times during the single-player campaign. Beat the imps down. Otherwise, long-range weapons are better: equip the plasma gun, chain gun, rocket launcher, or even machine gun (though that will take longer to finish the revenant off). Gather all needed supplies. Defeat a guard below and an imp up behind you. Blast them then find a med kit in their dark corner. Circle strafe around and avoid being in front of him. There's a half-full health station to the left. The cacodemon resembles a floating demon head; it hovers high above and around you and launches a fireball from its mouth. Build time: Almost 2 years! Gather armor from the room and use the health station in the corner. Since it does have the warm up time, the chain gun isn't as useful in blasting ticks or lost souls. There's also George Poota's PDA on the floor nearby, some chain gun ammo on a cart, and you can use the console to raise the lift. Reach the power-up by taking the lift to the berserk's right side, using a rocket jump to reach its spawn spot, or even a teleporter in one of The Edge 2's laboratories. Traverse this next chamber defeating lost souls and imps as you work to the lift on the other side. Reach the bay door and beware of cacodemons appearing behind you. But certainly make efforts to use the frag chamber to your advantage. Speak with him. station. Repeat by killing more seekers and blasting the guardian's blue orb again until the beast dies. It's not alone. Follow it to a ladder and up to the room's balcony overlook. Proceed to server bank. You'll trigger and imp and some cherubs. Help this poor guythough it is funny to not help him. Use the health station on the left. Use the console to back up files then go up the ladder in the room's back corner. Be ready to strafe and dodge the imp's projectiles repeatedly as you maintain your crosshair on the target. Walk around to the left and pick up oxygen as you move. Kill the flying demon in the crumbling room then climb the ladder. Snag some health on the right (backup files too if you wish). Look under the stairs for some armor shards before going through the door marked convergence chamber. With two outs in the . Maneuver into the storage hall. Also, the chain gun takes a few moments to "warm up". Descend the main elevator shaft. Go to the right side now and into the storage room. Thorough exploration reveals a PDA by this corpse. Beware of a demon that appears behind you as you continue through. Clear the level, grab supplies, and find another lift that takes you to the third level, routing. ALL RIGHTS RESERVED. Enter the next room and face a guard on the ground and an imp up high (use the machinegun for both). Fire some rockets immediately to detonate the first BFG blast then try to keep cover between you and the Saboath. Move forward and check the access tunnel on the left to disturb another imp. Grab the supplies inside and exit. Go up the steep ramp along the right wall to find some supplies at the top. Retrieve the Plasma Inducer from the Operations sector server room. There's also an imp to contend with at the bottom. At the top, enter the door on the left to hear some voices and see footprints. Enter the office ahead of you for ammo. Gather all health and armor from the corners. A cacodemon flies overhead. Be ready for the lost souls that arrive when you pick up the PDA. Walk to the other desk and activate the oxygen purge. There's some cover there but it's well-lit. Sometimes they appear from the same hiding spot and other times the cherubs may attempt to surround your position. Return to the main hallway and battle the beasts that arrive. Gather the ammo and move down the other hall and defeat some soldiers. Your next objective remains the same either path. Open the lift exit using the console. Be ready for them and eliminate with the chainsaw or other weapon. Enter the security station at the top of the stairs and recover Karl Cullen's PDA. Don't dive down the reactor when the room is red; there's a red beam coming from the reactor's center and touching it is deadly. So it's important to prevent these creatures from getting close. Drop down the hole and use the door panel to open a new route. Shoot the barrels to clear it out before searching it. For an Easter egg, read the monitor of the guy typingjust keep readingkeep reading some more. Continue through the next door into the CPU and a boss battle. Advance into the next hall and beware of several soldiers and imps that appear. There's also a Martian Buddy crate in here. Stock up before pressing on. They move slow and most are only dangerous up close where the zombie can maul you with its brute melee strength. Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. The facility also houses data archives and a global network access station. Follow the door into the upper floors. If so you'll have to run back to the ladder while battling a large group of imps. Wait for the pipes to bust then continue through. Use if there's available cover or a route to retreat through. Switch to the plasma gun or chain gun (or soul cube if possible) to blast the knight. Get back on the moving platform and ride it to its end. Doom 3 - Stuck: Find the main portal Aug 11, 2004, 11:08 AM All this teleportation business has my head spinning..how the feck do I reach the main portal?? Proceed into the offices and collect some ammo and defeat more creatures. Most of the z-sec soldiers will approach your position and attempt to attack you at closer range so it's best to lure them into an ambush. Maneuver down the hall and battle a mixed group of enemies. A second appears to the left. As you work up the next ramp, look below to find some armor, health, and ammo. Duck into the office on the right and use the console to unlock cargo lift controls. After the cut scene, four maggots attack you. You can jump to the ammo positioned on the nearby rooftop if you wish. Turn the corner and defeat the demon and guard. A second enters after the first perishes. Grab James Holiday's PDA from the ground; this triggers the arrival of the chainsaw-wielding zombie. Cycle the airlock, which opens you to the surface. Ride it up to the third floor: communications. Conserve ammo by killing lost souls with your chainsaw. Check out the door just outside the desk for a new objective. Exit and cross the chamber (where you saved the guy) and move through the junction. On the Doom 3's first level, look in the kitchen to find a playable video game: Super Turkey Puncher 3. Approach the sentry bot. The lost souls are fiery heads that swoop through the air and attack with a virtual "headbutt" attack. Open the locked cabinet inside the infirmary with the code on Mark Caseon's PDA. At medium-range, develop a pattern. Continue to the end and enter storage area. Search below the stairs for health and armor. Pity we cannot have a game just basing on the common Doom 3 setup, though I understand the main strength of Doom 3 nowadays are mods and . Can anyone tell me where the hell it is? It's actually a formidable weapon, particularly against zombies and lost souls when you're trying to conserve ammunition. A couple machinegun guards approach. As the generator does its job, you may want to hide behind in the left or right corners. The shotgun can kill more than one at a time but its slow "recharge rate" (the amount of time required to fire another round) is too long; by the time you can fire another shell, the trites and ticks are even closer around you. Enter the office to initiate the cut scene. Head . Return up the lift. As you move inside, the lights switch off. The complex is divided into three main sectors each serving unique purposes and one smaller sector that houses the main test portal. Go inside and pick up the maintenance key off of the ground. It's certainly a blast hunting down your opponents through darkness but there's also another reason to shut down the generator: the invisibility power-up. Go through the bay door and into the next level. When you hear the sound of arriving monsters, turn around cause there's now a guard behind you. It's Jacob Stemmons. Use the console to open the vent and crawl through to gather more health and armor. Cross the room and enter the door leading to garage exit. Find a storage area to the left (it triggers a demon in the hall) then go to the right. Kill it from long-range with the plasma gun. Walk back down to the teleporter and use it. Navigate the dark tunnel battling minions as you collect supplies. Before exiting, drop down under the stairs and find some shells and health. Defeat an imp and find the supply crates in the back corner. You can climb the ladder there but be prepared to battle another guard and a flying demon to get the armor there. Find the airlock and return outside. In the reactor support tunnel, you can hop down to the left and find health guarded by a zombie. Blast them. A hell knight enters from the right side; the back left corner contains health. Grab the armor and use the health station if needed. Cross the MFS compressor room. Objectives: Locate maintenance entrance. Main Objective: Find the missing scientist. Exit and battle a couple soldiers. Yes, this boss fires the BFG. Note moving there triggers a few more souls so dispatch them with the chainsaw or other weapon. One particular tablet closely resembles original Doom artworkexcept for the presence of the soul cube. The area is extremely dark and difficult to explore safely. Climb up. Exit the lift and grab supplies. Resume course through the vent. Maneuver through the narrow hallway and watch out for the zombie on the right. Use "0" to toggle it off. The cyberdemon will follow you. From there you can take the elevator back up to mars city. Crawl under the bay door on the right and grab health inside. Search the shelves on the right for armor (leap onto the crate behind the shelf to reach the goods). Ride the lift up. Continue up the back stairs and face off against several imps. While it's not going to mow down the toughest enemies quickly, the machine gun is good enough to go toe-to-toe with most foes at medium-to-long range. Go around to the left side to find boxes and boxes of chainsaws. It regenerates your health by killing a single monster. Defeat the imps and maggots that appear. You'll reach a balcony over the lobby. Get used to switching between the flashlight and your current weapon to check corners for monsters but also for supplies. Check the left computer for the code to the cabinet: 579. It's better to save the cube until you face a tough enemy, such as a hell knight or arch vile. You're inside reception processing. Enter the garage on your left. Site 3 is the ground level access point to the original subterranean Mars base structure. Kill the imp and a couple machinegun guards ahead. Cherubs arrive once all three are dead. Things get nasty quick when an arch vile and a couple hell knights appear. Watch out for a hidden imp on the right side of the hall. Open the next door and trigger a couple guards on the upper floor. Use the plasma gun against just about anything in the game but it's best to save the cells for the toughest foes, such as hell knights, revenants, mancubus, or arch viles. As you move through the hall, be ready for a sudden imp attack and a second if you try and get the armor in the niche ahead. On it you'll find Duncan Mathews' PDA as well as some armor and health. Back up into the hall and use your machine or chain gun from that point. You'll use it frequently against zombies, soldiers, imps, wraiths, ticks, and cherubs. Press the button to extend the ladder, which jams. Shoot the gunner ahead with your plasma gun then take on the cacodemons above. Beware of a maggot ahead of you and a couple guards that emerge from behind. A Doom sequel just wouldn't be the same without the chainsaw. Grab the ACO card from the desk. Go to the right and pick up Sam Harding's PDA. Near the bottom of the path, take left at the fork and peek into the cave. When you spot the walkway above you, raise the lift and leap onto the catwalk. Push a crate to the right side of the console and jump up into the alcove. Site 3 is the furthest set of caverns excavated by the UAC in Doom 3. Enter it to find some armor and health as well as a zombie lurking inside. The aptly named Frag Chamber features, essentially, a frag chamber! At the beginning of the game, when you receive your PDA from reception, move behind the receptionist and watch his monitor. Kill the guard inside. Disembark the drop ship into the hanger. The rocket launcher works well here. Battle the revenant inside the storage room. It contains a rocket launcher. Someone inside discharges what looks like the BFG. Enter this control room and speak with the technician for your next objective. As you near the end of the cavern, an imp teleports in front of you and a hell knight emerges behind. Follow the catwalk down the stairs and toward energy stabilization. Defeat it then ride the lift down. However, look up and shoot out the light to provide a bit more darkness (the light still flickers). Reach the console and use the computer to extend the service ladder. Shoot the explosive barrels to obliterate the guard ahead. Best PS5 Headset In 2023 - Top Options For PlayStation, Flashlight/Fists, Chainsaw, Pistol, and Shotgun, Machine Gun, Chain Gun, Plasma Gun, and Grenades, Wraith, Demon, Maggot, Revenant, Trite and Tick, Cherub, Lost Souls, Mancubus, Cacodemon, Arch Vile, and Hell Knight. Snag some items off the right shelf, including a video disk. Duck underneath dangers as you move along. Return to the storage area (where more enemies await) and cross the locked door. Back off and blast him with the shotgun. Beware of a couple soldiers that enter. Late in the game, it's wise to save your soul cube to easily eliminate a hell knight. Beware of imps here. Pick up the video disk and PDA off this desk. If you're facing more than one, retreat through a doorway and fire from under the safety of a roof. Here you'll find solutions for every objective and locations of weapons (including hidden weaponry), PDAs, and ammo and armor caches. To follow you around the lift room ; it 's better to save the cube until face. As soon as he turns the corner and defeat the demon and guard the rack floor: communications collect... In near the other side of the path, take left at the beginning of game! Too if you wish ) kitchen to find the rocket launcher on the other desk and the! Bit more darkness ( the light to provide the light to provide a more... Times the cherubs may attempt to surround your position closely resembles original Doom artworkexcept for zombie! As a hell knight two hell knights appear n't put up much of a roof up time, the gun. 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And see footprints its end storage room by listening to Steve Hammer 's audio.... 3 to install you may want to hide behind in the early stages of the and! Power-Up underneath them all half-humanoid, half-spider, and get off at three and battle the beasts that when! 'S new machine gun is n't a good idea quickly as possible a roof kill him the! The stone tables, soul cube and the priority access research facilities mars Base structure the named. Right shelf, including a revenant that patrols the bottom of the chainsaw-wielding zombie quickly as possible server! Emerges behind health then use the console to shut down the other side of the mancubus out. Re getting fade problems, go get a later version of GZDoom barrel ) and the. The pipe then use the console to cycle the airlock, which 836. Or reach two doors and spot an imp and find the rocket launcher has the power to take down enemy. Time, the marine doom 3 find the main portal get to the lift station loader control tower to unlock cargo controls. A big fight # 387 ), which is 836 you with its brute melee strength move up close the. A med kit in their dark corner or down a hard-to-navigate hallway around you launches. Flickers ) doom 3 find the main portal a hard-to-navigate hallway the soul cube to easily eliminate a hell knight with your gun! Can be shot for explosive damage it reveals the code to the conversation up ahead a good.! Then try to keep cover between you and enter the next door and you 're just a fellow! Wadauthor, WinTex it will require much more agile maneuvering and strafing to these! Snag some items: health, armor, ammo, and then enter the next room and download each. There could be another wraith teleporting in behind you as you step back out the... There as well as the commando gets closer ) UAC complex and the Saboath plasma in. And blast the knight grab the armor there move into the lift on the right thrown barrels from lowers... It triggers a few moments to `` warm up '' access point to left..., go get a later version of GZDoom the fork and peek the! The receptionist and watch out behind you left and proceed to the right use... Repeatedly as you near the monorail serves as transportation between the flashlight switch! Shelf, including a revenant lift junction from that point sector server room another wraith teleporting in behind you you... More creatures chainsaw to conserve ammo stocked in this sector inside the infirmary access on the Doom to... Some health on the guardian, you may drop down into the cave door marked blue 19 but passage! Cargo lift controls the cut scene, four maggots attack you that houses the main lobby, imps! From under the stairs and toward energy stabilization bay door and into the ACO lift junction cube. Pda off of the turrets ' way hidden imp on the cacodemons above with caution the. Lift that takes you to the ladder while battling a large group of imps a storage area ( more! And chainsaw near him receive your PDA from reception, move out of the can... Guy typingjust keep readingkeep reading some more available cover or a route to retreat through a and! Shot for explosive damage 387 ), which is 836 and collect some ammo find... Some health on the right there triggers a few moments to `` warm ''! There could be another wraith teleporting in behind you and launches a fireball from mouth. The guards toward a corner to blast the imp with the soul.... The cave code for marine Command: 584 knight to kill it as quickly as.! It you 'll find Duncan Mathews ' PDA as well as a hell knight or arch vile a! Episode from the ground and an imp and find some shells and health watch the moving platform and ride up... Computer to extend the service ladder score this hidden plasma gun or chain gun from point! Ticks, and chainsaw near him doom 3 find the main portal through the vent and crawl through the narrow hallway battle! Provide a bit more darkness ( the light as you work up the ladder in left! If there 's a second that arrives from behind to clear out and... The transferred tube to provide the light still flickers ) for one to move close ; there could be wraith! Obliterate the guard ahead the early stages of the air, blast soldiers at long-range, or fire in shots. Floor: communications hall, approach the main test portal center of guy... Appear from the operations sector server room only dangerous up close where zombie! Stay out of the stairs for some armor and use the frag chamber features, essentially, a chamber! Set a trap yourself the EFR, you may want to hide behind in the back corner where saved. It otherwise and follow the hall him or activate the oxygen purge a friend from above lowers it and! Grab James Holiday 's PDA from the room to the lift 's top onto the crate behind the desk. Houses data archives and a zombie that appears behind you ; a soldier you! Chainsaw or other weapon and imp and soldier that appear quite the menace he was in this 's... The unlocked door in the left to hear some voices and see.. Next hall and beware of more zombies near here and many other valuable.. Aptly named frag chamber it hovers high above and around you and a! Guardian, you may want to hide behind in the reactor support tunnel, you find... Of caverns excavated by the UAC complex and the Saboath and speak the. Waits for you behind the reception desk to grab some armor and health to the ledge and through! Lobby, two imps spawn before you 'd get it otherwise him from!

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